- Joined
- May 16, 2014
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- 283
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- RMMZ
Quite often, in games with a progression system, games end up with some amount of imbalance when it comes to rate of progression. More often than not this takes form as a slow rate of progression, where the player has to do more than is mandatory to proceed (in terms of the progression system).
What I want to discuss is how much grinding is too much? Of course if you design your game correctly grinding should be completely optional. However I am of the mind that such level of balance in an RPG specifically is just not achievable without compromising on depth imho.
So how much grinding is the utmost level that retains an acceptability about it?
I personally like it when the game gives you just enough experience so that if you don't grind then the bosses (or other major challenges) are beatable IF you use a lot of skill but without the skill the boss is extremely hard to beat outside of luck factors such as crits and misses.
What I want to discuss is how much grinding is too much? Of course if you design your game correctly grinding should be completely optional. However I am of the mind that such level of balance in an RPG specifically is just not achievable without compromising on depth imho.
So how much grinding is the utmost level that retains an acceptability about it?
I personally like it when the game gives you just enough experience so that if you don't grind then the bosses (or other major challenges) are beatable IF you use a lot of skill but without the skill the boss is extremely hard to beat outside of luck factors such as crits and misses.

