RPG Maker Forums

Quite often, in games with a progression system, games end up with some amount of imbalance when it comes to rate of progression. More often than not this takes form as a slow rate of progression, where the player has to do more than is mandatory to proceed (in terms of the progression system).

What I want to discuss is how much grinding is too much? Of course if you design your game correctly grinding should be completely optional. However I am of the mind that such level of balance in an RPG specifically is just not achievable without compromising on depth imho.

So how much grinding is the utmost level that retains an acceptability about it?

I personally like it when the game gives you just enough experience so that if you don't grind then the bosses (or other major challenges) are beatable IF you use a lot of skill but without the skill the boss is extremely hard to beat outside of luck factors such as crits and misses.

Latest Threads

Latest Posts

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,040
Messages
1,018,469
Members
137,821
Latest member
Capterson
Top