shiroisekai

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Hello everyone, is there a way to remove this ui design in game? because i wanted to replace it with another button
1696239359707.png
 

caethyril

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The touch buttons can be disabled in-game via the Touch UI setting in the options menu.

Avery wrote a tutorial on editing the button appearances here~
Edit: the button file is img/system/ButtonSet.png.
 

shiroisekai

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The touch buttons can be disabled in-game via the Touch UI setting in the options menu.

Avery wrote a tutorial on editing the button appearances here~
Edit: the button file is img/system/ButtonSet.png.
thank youu
 

shiroisekai

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The touch buttons can be disabled in-game via the Touch UI setting in the options menu.

Avery wrote a tutorial on editing the button appearances here~
Edit: the button file is img/system/ButtonSet.png.
ohh, by the way is there a way to always turn of the touch ui? like the player would be able to turn on/off the touch ui, because i wanted to replace the menu with something else
 

caethyril

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It's usually a good idea to allow players to use touch controls if they like.

The menu button should only appear if the player can open the menu. You can hide it by disabling the menu, e.g. with the Change Menu Access event command.

Alternatively, you could remove the map menu button with a plugin like this:
JavaScript:
/*:
 * @target MZ
 * @plugindesc Remove the menu button on the map.
 * @author Caethyril
 * @url https://forums.rpgmakerweb.com/threads/161673/
 * @help Free to use and/or modify for any project, no credit required.
 */
Scene_Map.prototype.createMenuButton = function() { /* nothing */ };
In case it helps, e.g. for triggering a custom event menu: you can check for a "touch cancel" (right-click or multi-touch) using Conditional Branch -> Script: TouchInput.isCancelled().
 

shiroisekai

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It's usually a good idea to allow players to use touch controls if they like.

The menu button should only appear if the player can open the menu. You can hide it by disabling the menu, e.g. with the Change Menu Access event command.

Alternatively, you could remove the map menu button with a plugin like this:
JavaScript:
/*:
 * @target MZ
 * @plugindesc Remove the menu button on the map.
 * @author Caethyril
 * @url https://forums.rpgmakerweb.com/threads/161673/
 * @help Free to use and/or modify for any project, no credit required.
 */
Scene_Map.prototype.createMenuButton = function() { /* nothing */ };
In case it helps, e.g. for triggering a custom event menu: you can check for a "touch cancel" (right-click or multi-touch) using Conditional Branch -> Script: TouchInput.isCancelled().
Thank you so muucchh
 

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