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img/system/ButtonSet.png
.thank youuThe touch buttons can be disabled in-game via the Touch UI setting in the options menu.
Avery wrote a tutorial on editing the button appearances here~
Edit: the button file isThe one graphic barely anyone changes for their game… maybe you do?
Most people use costum characters and add at least extra tiles, maybe even replace the iconset and windowskin, but what about the other files, especially on system? I think I have never seen someone release a custom button set and if I see buttons in games, they are default. But do they really...forums.rpgmakerweb.com
img/system/ButtonSet.png
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ohh, by the way is there a way to always turn of the touch ui? like the player would be able to turn on/off the touch ui, because i wanted to replace the menu with something elseThe touch buttons can be disabled in-game via the Touch UI setting in the options menu.
Avery wrote a tutorial on editing the button appearances here~
Edit: the button file isThe one graphic barely anyone changes for their game… maybe you do?
Most people use costum characters and add at least extra tiles, maybe even replace the iconset and windowskin, but what about the other files, especially on system? I think I have never seen someone release a custom button set and if I see buttons in games, they are default. But do they really...forums.rpgmakerweb.com
img/system/ButtonSet.png
.
/*:
* @target MZ
* @plugindesc Remove the menu button on the map.
* @author Caethyril
* @url https://forums.rpgmakerweb.com/threads/161673/
* @help Free to use and/or modify for any project, no credit required.
*/
Scene_Map.prototype.createMenuButton = function() { /* nothing */ };
TouchInput.isCancelled()
.Thank you so muucchhIt's usually a good idea to allow players to use touch controls if they like.
The menu button should only appear if the player can open the menu. You can hide it by disabling the menu, e.g. with the Change Menu Access event command.
Alternatively, you could remove the map menu button with a plugin like this:
In case it helps, e.g. for triggering a custom event menu: you can check for a "touch cancel" (right-click or multi-touch) using Conditional Branch -> Script:JavaScript:/*: * @target MZ * @plugindesc Remove the menu button on the map. * @author Caethyril * @url https://forums.rpgmakerweb.com/threads/161673/ * @help Free to use and/or modify for any project, no credit required. */ Scene_Map.prototype.createMenuButton = function() { /* nothing */ };
TouchInput.isCancelled()
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