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- Feb 26, 2015
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I've finally gotten into Ultima 4 recently, which is, to put it lightly, a classic RPG. I really like the combat system, which I would describe as a turn-based active battle system. If you run into an enemy on the map, it transitions to a smaller (for lack of a better word) "tactical" map, where you see your party and all the enemies, which looks something like this http://lparchive.org/Ultima-4-5-and-6/Update%204/U4_02_10.png
Basically, each movement or action is a "turn", with each character acting in a certain order (according to dexterity, maybe?). You can move around on the map as you like (on a grid, anyway) When you get within range of an enemy, you attack, choose the direction, and a message appears on the screen that tells you if you hit or miss, the only animation is this red star thing that pops up over someone who gets hit. You can cast spells and all that as well, though I haven't dived that far into magic yet. It goes back and forth until one side is wiped out or flees.
How difficult would it be to make a combat system similar to this? Are there any scripts out there like it?
Basically, each movement or action is a "turn", with each character acting in a certain order (according to dexterity, maybe?). You can move around on the map as you like (on a grid, anyway) When you get within range of an enemy, you attack, choose the direction, and a message appears on the screen that tells you if you hit or miss, the only animation is this red star thing that pops up over someone who gets hit. You can cast spells and all that as well, though I haven't dived that far into magic yet. It goes back and forth until one side is wiped out or flees.
How difficult would it be to make a combat system similar to this? Are there any scripts out there like it?

