- Joined
- Nov 15, 2014
- Messages
- 134
- Reaction score
- 79
- First Language
- Portuguese
- Primarily Uses
- RMMV
Actors will gain stat points whenever they level up or when you want to give
them via script call: $gameActors[id].gainStats(amount)
Those points can be used to increase the actor's stats via a custom scene.
To call the scene use the call: SceneManager.sceneDistribution(actor)
Example: SceneManager.sceneDistribution($gameParty.members()[0])
Holding shift while increasing the attributes will increase them faster.
You can press x/esc to swap between the increase/decrease options.
You can now choose which stats to draw/increase
You can add extra parameters like crit chance and evasion.
Put the following tags to determine how much the param/stat will increase per
stat point spent:
For extra parameters:
Feel free to use for free/comercial games, just give credit.
Enjoy
Print:
Edit by Zarsla with more features: https://www.dropbox.com/s/v3rryhchtnoc0ef/StatDistribution.js?dl=0
Download (Updated 31/03/2016):
-Fixed bug of max hp value displaying 999 on screen even when the actual value was higher
-Added option to add custom limits for parameters, those can be different for each actor
-Added option to limit how much points you can spend on the same parameter each level
-Added party option, press Q/W to swap between party members
-Can now put tags in the actor's note box as well
them via script call: $gameActors[id].gainStats(amount)
Those points can be used to increase the actor's stats via a custom scene.
To call the scene use the call: SceneManager.sceneDistribution(actor)
Example: SceneManager.sceneDistribution($gameParty.members()[0])
Holding shift while increasing the attributes will increase them faster.
You can press x/esc to swap between the increase/decrease options.
You can now choose which stats to draw/increase
You can add extra parameters like crit chance and evasion.
Put the following tags to determine how much the param/stat will increase per
stat point spent:
<ihp: amount>
<imp: amount>
<iatk: amount>
<idef: amount>
<imat: amount>
<imdf: amount>
<iagi: amount>
<iluk: amount>
<imp: amount>
<iatk: amount>
<idef: amount>
<imat: amount>
<imdf: amount>
<iagi: amount>
<iluk: amount>
For extra parameters:
<ihit: amount>
<ieva: amount>
<icri: amount>
<icev: amount>
<imev: amount>
<imrf: amount>
<icnt: amount>
<ihrg: amount>
<imrg: amount>
<itrg: amount>
<ieva: amount>
<icri: amount>
<icev: amount>
<imev: amount>
<imrf: amount>
<icnt: amount>
<ihrg: amount>
<imrg: amount>
<itrg: amount>
Feel free to use for free/comercial games, just give credit.
Enjoy
Print:

Edit by Zarsla with more features: https://www.dropbox.com/s/v3rryhchtnoc0ef/StatDistribution.js?dl=0
Download (Updated 31/03/2016):
-Fixed bug of max hp value displaying 999 on screen even when the actual value was higher
-Added option to add custom limits for parameters, those can be different for each actor
-Added option to limit how much points you can spend on the same parameter each level
-Added party option, press Q/W to swap between party members
-Can now put tags in the actor's note box as well
Last edited: