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Actors will gain stat points whenever they level up or when you want to give
them via script call: $gameActors[id].gainStats(amount)


Those points can be used to increase the actor's stats via a custom scene.
To call the scene use the call: SceneManager.sceneDistribution(actor)


Example: SceneManager.sceneDistribution($gameParty.members()[0])



Holding shift while increasing the attributes will increase them faster.


You can press x/esc to swap between the increase/decrease options.


You can now choose which stats to draw/increase


You can add extra parameters like crit chance and evasion.


Put the following tags to determine how much the param/stat will increase per
stat point spent:

<ihp: amount>
<imp: amount>
<iatk: amount>
<idef: amount>
<imat: amount>
<imdf: amount>
<iagi: amount>
<iluk: amount>



For extra parameters:

<ihit: amount>
<ieva: amount>
<icri: amount>
<icev: amount>
<imev: amount>
<imrf: amount>
<icnt: amount>
<ihrg: amount>
<imrg: amount>
<itrg: amount>



Feel free to use for free/comercial games, just give credit.



Enjoy


Print:



Edit by Zarsla with more features: https://www.dropbox.com/s/v3rryhchtnoc0ef/StatDistribution.js?dl=0


Download (Updated 31/03/2016):

-Fixed bug of max hp value displaying 999 on screen even when the actual value was higher
-Added option to add custom limits for parameters, those can be different for each actor
-Added option to limit how much points you can spend on the same parameter each level
-Added party option, press Q/W to swap between party members
-Can now put tags in the actor's note box as well

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