bblizzard

Veteran
Veteran
Joined
Nov 6, 2017
Messages
458
Reaction score
478
First Language
Croatian
Primarily Uses
RMMV
@SilentZeroX Good catch. UltraMode7.setFadeColor() indeed doesn't work (along with UltraMode7.setFadeBegin() and UltraMode7.setFadeEnd()). I fixed this in v2.1.1. The new version is already live.

UltraMode7.animateFadeColor() does work, but you aren't using it correctly. The color value has to be an array like this:

Code:
UltraMode7.animateFadeColor([0, 0, 0], 60);

Feel free to double-check this in the demo. The NPCs on the left side of the map have examples for these two calls.

This RGB color value thingy also goes for UltraMode7.setFadeColor() in v2.1.1:

Code:
UltraMode7.setFadeColor([0, 0, 0]);

I didn't have time to test v2.1.1 this time, but it was a very simple fix so it should work. Let me know if you run into any issues.
 

SilentZeroX

Villager
Member
Joined
Oct 29, 2016
Messages
16
Reaction score
4
First Language
English
Primarily Uses
That did the trick! Thank you so much.

Looking at the arrays thing, I can see the documentation does mention it. I guess if I had one last suggestion, maybe consider changing the documentation from
UltraMode7.setFadeColor(RGB_COLOR)
to
UltraMode7.setFadeColor([R,G,B])
so that way you sort of have an example of how it's meant to look when typed properly. (though I'm also fatally literal when it comes to this stuff, so I'm probably the only one with the issue here)

Not that I'm complaining! I'm just glad all is well again. Thanks again for fixing this in such a timely manner (and for fixing it at all, really. A committed plugin developer is the last thing I want to take for granted.).
 

bblizzard

Veteran
Veteran
Joined
Nov 6, 2017
Messages
458
Reaction score
478
First Language
Croatian
Primarily Uses
RMMV
I did add an explanation how RGB_COLOR is defined a few lines below.
 

Katarn

Villager
Member
Joined
Nov 18, 2017
Messages
9
Reaction score
2
First Language
English
Primarily Uses
RMMV
@bblizzard - Thank you for the amazing contribution to the community. It's working wonderfully.

Would anyone be able to suggest adjusting the "y" tile offset of how much the airship raises. I briefly poured their the core scripts and couldn't seem to find the value unless I was looking in the wrong place. Essentially I want to adjust how many tiles the airship raises so that when using Ultramode 7 the sprite is "higher" in the frame.

**Edit** My annotation looks like I'm talking about Z-position for the airship but what I mean is just vertical Y height
 

Attachments

  • Screen Shot 2022-11-15 at 10.18.52 AM.png
    Screen Shot 2022-11-15 at 10.18.52 AM.png
    785.3 KB · Views: 10
Last edited:

Katarn

Villager
Member
Joined
Nov 18, 2017
Messages
9
Reaction score
2
First Language
English
Primarily Uses
RMMV
I actually answered my own Question. I changed the value to raise the airship in the Core RPG Maker scripts. Specifically rpg_objects.js on Line 8384 - Default is 48 (one tile) I multiplied that by 4 to raise my airship higher.
 

Attachments

  • Screen Shot 2022-11-19 at 4.39.16 PM.png
    Screen Shot 2022-11-19 at 4.39.16 PM.png
    509.6 KB · Views: 15
  • Screen_Shot_2022-11-19_at_4_40_43_PM_png.00001.jpg
    Screen_Shot_2022-11-19_at_4_40_43_PM_png.00001.jpg
    1.6 MB · Views: 16

Trainer_Red

Warper
Member
Joined
Dec 26, 2022
Messages
1
Reaction score
0
First Language
English
Primarily Uses
RMMV
Thank you! It's working
 
Last edited:

Latest Threads

Latest Profile Posts

gundambison wrote on emelian65's profile.
updated with new code.. Hope this work
1675255888435.png
Been working on new characters and outfits, no bodysuit!
doesnt mean she's not mechanical :kaopride:
Sneak peek on what I'm working on (don't mind the tileset, it's placeholder)

1675253833587.png1675253693243.png1675253707818.png
Going to make my Anniebelle dolls into murderous cowards, when the lights go out they swarm, otherwise they flee and attack from a distance...
annieBelle.png

....just look at those beady little eyes. Terrifying! :kaoswt:

Stream for those who like to watch. :LZSwink:
So I sent my game demo to be entered into a game showcase. They asked if I had a website for my game. So I listed my game page here. I don't know if that will count or not.

Forum statistics

Threads
128,404
Messages
1,194,292
Members
168,924
Latest member
sazanka
Top