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@SilentZeroX Good catch. UltraMode7.setFadeColor() indeed doesn't work (along with UltraMode7.setFadeBegin() and UltraMode7.setFadeEnd()). I fixed this in v2.1.1. The new version is already live.
UltraMode7.animateFadeColor() does work, but you aren't using it correctly. The color value has to be an array like this:
Feel free to double-check this in the demo. The NPCs on the left side of the map have examples for these two calls.
This RGB color value thingy also goes for UltraMode7.setFadeColor() in v2.1.1:
I didn't have time to test v2.1.1 this time, but it was a very simple fix so it should work. Let me know if you run into any issues.
UltraMode7.animateFadeColor() does work, but you aren't using it correctly. The color value has to be an array like this:
Code:
UltraMode7.animateFadeColor([0, 0, 0], 60);
Feel free to double-check this in the demo. The NPCs on the left side of the map have examples for these two calls.
This RGB color value thingy also goes for UltraMode7.setFadeColor() in v2.1.1:
Code:
UltraMode7.setFadeColor([0, 0, 0]);
I didn't have time to test v2.1.1 this time, but it was a very simple fix so it should work. Let me know if you run into any issues.