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- Dec 30, 2016
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Thank you for creating this plugin.
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How did you do that with actually walking on the stairs and raising your character from the ground?Thank you for creating this plugin.
Don’t forget you can set your characters/events to be "under everything" and with that setting, your player will be walking on top of what appears to be popping out of the ground just like everything else. (There are probably other ways to achieve the same result as it’s often the case.)How did you do that with actually walking on the stairs and raising your character from the ground?
What I would do here is to overlap 2 big events with the same bridge GFX, one below the player (to walk on it) and one over the player (when you go under) and when you are about to walk on the bridge you put an invisible event (on touch) to turn the “over” bridge OFF (or invisible with the opacity function) and voilà... Hopefuly.But the stairs + bridge gotta be 1 big event Character with empty events or "blocked-when-on" RegionID around it so the player doesn't walk off, right?
@KaYsEr Duuuuuude, you're blowing my mind.
I think I know how you achieved most of this. I am curious if you have two events in the same spot with different priorities so that it the bridge gate covers them?I have successfully making the player crossing the bridge while there are cars passing under.![]()