@bblizzard
So there's a visual bug I found that occurs if you're using a smooth camera plugin on a Mode7 Map. The bug only occurs if you're switching the camera's focus from something higher up in the map to something right by the bottom edge. It causes the camera to move and stay out of bounds. If the pitch is set to a low enough value the bug doesn't occur.
I've made a fresh demo for you to see the bug in action. If you have time I'd appreciate it if you could look into it. I'm also good to compensate you for it as well!
https://www.mediafire.com/file/gdw833y92baw2gb/Mode7_Smooth_Camera+Pitch_Bug.zip/file
I run into this bug sometimes on my 'world map' scene that's essentially a big train line. Through testing I've noted that this has something to do with pitch value. If you set it low enough, the visual bug won't occur. So something about the pitch is making the smooth camera plugin weird out when there's a large jump in distance for what to focus on inside of a Mode7 Map.
The instructions are included in the demo, but basically place the player starting position in the center of the indicated spots on maps #1 and #2. Run the game and interact with the ship and the airship to have the camera focus on something closer and further away. And try interacting with them in different orders on each map. I hope this is helpful in illustrating the visual bug. When the camera weirds out, it shoots off in one direction at a fast speed. You can see the parallax background scrolling horizontally really fast.
So there's a visual bug I found that occurs if you're using a smooth camera plugin on a Mode7 Map. The bug only occurs if you're switching the camera's focus from something higher up in the map to something right by the bottom edge. It causes the camera to move and stay out of bounds. If the pitch is set to a low enough value the bug doesn't occur.
I've made a fresh demo for you to see the bug in action. If you have time I'd appreciate it if you could look into it. I'm also good to compensate you for it as well!
https://www.mediafire.com/file/gdw833y92baw2gb/Mode7_Smooth_Camera+Pitch_Bug.zip/file
I run into this bug sometimes on my 'world map' scene that's essentially a big train line. Through testing I've noted that this has something to do with pitch value. If you set it low enough, the visual bug won't occur. So something about the pitch is making the smooth camera plugin weird out when there's a large jump in distance for what to focus on inside of a Mode7 Map.
The instructions are included in the demo, but basically place the player starting position in the center of the indicated spots on maps #1 and #2. Run the game and interact with the ship and the airship to have the camera focus on something closer and further away. And try interacting with them in different orders on each map. I hope this is helpful in illustrating the visual bug. When the camera weirds out, it shoots off in one direction at a fast speed. You can see the parallax background scrolling horizontally really fast.[/QUOTE]
That actually kind of sounds like what I got into when using the tileset method. Would not be surprised if it was related or at least similar to it.
Not that I am using parallax content in my case but it sounds like there are other limitations to be aware of here.
EDIT: On a semi-related note, here's the initial version of the 3x4 large sprite sheet that I built for use in my own project. As it is based on MV RTP, all standard rules apply if you wish to use it for yourself.
EDIT 2: You need to right-click/save-as, name it within img/characters with a starting $ appended ($buildings.png, $structures.png etc.) and use fixed/no-step/no-walk in event properties for this to work properly. After that, just set your map transfer and other requirements as usual, select the desired building from the sprite sheet and you should be good.