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@Arend Galenkamp Since the sprites are still rendered in 2D space, even with a depth buffer turned on, they would be rendered over the tilemap. So nope, no clipping would happen, it would still render over the tilemap. You can actually quickly try how it would look though. You just need to change the anchor.y to 0 in Sprite_Character. Or set scale.y to -1, though this will invert all sprites.

