First I have another bug report: SOUL Thomas Edison MV isn't really compatible yet, I think it has the same problem as MOG Character Motion. Thomas Edison shows the same effect with lighting being small when the player is close and very large as the player walks more & more south. Note that this is on a 64 degree Pitch so it has a deep horizon.
Also I can still see trees jumping in front of the camera, even after changing the Near Clip Z to the minimum.
Would zooming the camera just a tiny bit further in solve it?
Can you get me a demo files ? ^_^
You basically already have it.
I suggest you download YEP Button Common Events, AS input settings, YEP Region Events, Region Restrictions, SRD Preload Manager, Quasi Simple Shadows and GALV Move Route Extras as support and to tinker around a bit. I think it's better to learn how to work with RPG Maker first, see what its flaws and possibilities are; and then make a demo yourself since it's pretty easy to do (even without any coding).
I could give you a demo but if you don't know how yet how it would even work you would be overblown by new information.
That's why I think you're better off learning a bit more about the engine and its plugins itself, so making a reality of new ideas won't be that hard anymore (as long as the engine supports it ofcourse).