bblizzard, great!
Now it works almost perfectly, and the deployment is correct. The only regret is that the rectangular lights are not compatible.
Although I don't like flashlights very much (because I get dizzy when I turn frequently), it would be nice if it can be used for some door lights.
It doesn't matter anymore.
You provide several compatible lighting plug-ins, Khas lighting is the most customizable, and real-time shadows are cool. The function of this plug-in should be the most powerful at present. But it seems not very friendly to multi-layer parallax, and it conflicts with some of my plug-ins. And the author is no longer active, it is difficult to get support.
Terrax / Community lighting, I have only tried Community, this is an improvement of Terrax lighting, I think it should be similar.
It seems to lack follower lights, area and battlefield lights, because when I bind variables to time, my game performance will be greatly reduced. I am not sure what the reason is, it may also be due to some conflicts, so I did not continue to learn more . It has many detailed settings, such as offset, lighting direction, etc. And there are many code maintainers, and so it should have the greatest potential.
OcRam_Lights may be easier to use for novices like me, because it has a relatively complete time system. It's easier to manage the lights. And it supports multi-layer parallax,
It has some features that Community lights lack. And these are the functions I want to use. When I use it, I am surprised to find that the compatibility is very good with all my plug-ins (about 200, LOL, I am reducing them). There is not much conflict, so I decided to choose him.
Each of these lights has advantages and disadvantages. Thank you for providing so many options for using UM7 and all your excellent work! Cheers!
