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So I have this mechanic involving elemental magic. They're called "motes", which are traces of lingering magic left upon casting a spell. For example, if you cast Fireball, you'll gain 1 Mote of Fire. Likewise, if you cast Lightning Bolt, you'll gain 1 Mote of Lightning. Each type of Mote can be stacked up to 3 times and they can be used in 2 ways:
Ok, now for the question mentioned in the thread's title. I basically have 4 commands I want to include:
I'm also toying w/ the idea of combining "Guard" w/ the function/effect of "Attune Elements" into a single skill (if it helps coming up w/ a term easier). On second thought, probably not a good idea lol.
Edit: I was thinking of something like "General" or "Basic" or "Fight" but none of these feel quite right...
- Attune Elements
- Consumes all current Motes to gain a buff.
- The buff varies in effect and intensity depending on the element(s) and stacks.
- These buffs are defensive in nature. For example...
- A Mote of Fire buff increases Fire resistance by 10%/20%/30% and deals Fire damage when struck.
- Damage increases w/ more stacks, just like how resistance does.
- Imbue Elements
- Consumes all current Motes to grant your weapon additional effects
- The imbuement varies in effect and intensity depending on the element(s) and stacks.
- These effects are offensive in nature. For example...
- A Mote of Ice imbue grants your attacks additional Frost damage and applies Chill.
- Damage and duration of the Chill effect increase w/ more stacks.
Ok, now for the question mentioned in the thread's title. I basically have 4 commands I want to include:
- Attack (normal attack)
- Attune Elements
- Imbue Elements
- Guard
Edit: I was thinking of something like "General" or "Basic" or "Fight" but none of these feel quite right...
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