Unable to Move After Battle Event

Zalon

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I googled this issue a few times and found a lot of topics for it on these forums but none of the solutions listed there worked out for me. So I'm going to make a thread and hope someone better at this can figure it out with/for me.

So essentially I'm trying to set up a simple quest where the Hero enters the Inn and is given a quest to go to the cellar and defeat some 'vermin' also known as Slimes. The characters involved are the Barkeep, who offers the quest in the first place, the Barmaid who responds differently depending on where in the quest you are, and the slimes themselves in the cellar. Here are two images of how I have the events placed.

http://i.imgur.com/3w8Ylo4.png - Inn

http://i.imgur.com/wGGMRns.png - Cellar

Here are screenshots of the Event logs.

The event that triggers the 'Quest' (event behind barkeep in first picture):

http://i.imgur.com/yuihUTp.png?1

http://i.imgur.com/8MhXLHT.png

The Barmaids Dialogue 'Tree':

http://i.imgur.com/wTz1u4C.png - Activated the Quest, neither died/killed the Slimes yet

http://i.imgur.com/V1Q8B1I.png - Died to the Slimes (this teleports you to the inn [or at least it's supposed to]) and gives this dialogue if you speak with her again before going down

http://i.imgur.com/LRfal8W.png - Successfully completed the quest, the self switch is supposed to trigger her back to a base state.

http://i.imgur.com/7INqAmd.png - How she interacts with you after quest completion.

The Slime's Event Logs:

http://i.imgur.com/yQBcPjz.png - If you win it triggers the cellar quest completion giving you the dialogue with the barmaid as shown in her third picture which is supposed to trigger her into a default state so she talks to you normally from there on out. Also set to trigger an 'erase event' on the monster itself so it doesn't permanently show in the cellar should you go down there again. If you lose it's supposed to trigger the events of  the second picture when interacting with the barmaid and teleport you back to the Inn.

http://i.imgur.com/E0WceJW.png - My solution to not have the slimes always appear in the cellar after defeat.

And finally my switches: http://i.imgur.com/ERKhkD4.png

So what happens when I playtest this is I get the quest, I get the dialogue with the barmaid where she tells me to speak with her when I'm done. I go down and enter battle with the Slimes, kill the slimes and fade back out to the cellar (monster is invisible) and I'm stuck unable to move. I tried adding a transfer player sequence to put me back in the bar area, but then I was just stuck in the bar area instead. I also tried adding a wait sequence, but it did nothing.

Thank you for reading.
 

Shaz

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I haven't looked through all your images, but usually it's a case of an autorun event (even one without commands) being turned on somewhere (could also be a common event).
 

Zalon

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That was my first thought, but I have, as far as I am aware anyway, not used any autorun events whatsoever. I've made almost everything event touch, player touch or action button. I have one parallel event to delete the Slime after combat.
 

Shaz

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So which event is the one that triggers immediately prior to your losing control?

Can you turn in different directions?  Can you access the menu?  Or is ALL control gone?

Can you check all of your common events and see if any of those are set to autorun?
 
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Zalon

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The event that triggers just before I lose control is the end of the battle as a victory, triggering my 2 switches for setting the quest status to completed. So everything under "If Win" of the Battle Processing for the Slime. I cannot turn in any direction, I cannot access the menu it's pretty much frozen.

If I LOSE the battle, everything plays out as it's supposed to. It's only if I win that the playtest freezes.
 
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Shaz

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okay - you have definitely got either an autorun event (most likely) or a plugin (less likely, but still possible) that is activated by switch 1 or switch 4.

What plugins do you have, and do any of them require you to configure switches?  If so, do they use switch 1 or 4 as defaults?

If you can't find any of those, then it really must be an autorun event.
 

Zalon

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I have no plugins at all. I scrolled through my events and none of them are set to autorun. I'm actually having a similar problem with another quest where the switch refuses to activate.

What's supposed to happen with that one is you finish the barmaid quest which triggers a switch so when you leave the bar a guard calls out and stops you, he asks you to fetch his friend (turns switch of guard calling out to you off turns on switch for new dialogue with guard you're meant to fetch and guard who gave you the quest). But when you talk to either of them they only give base dialogue which tells me that the switch isn't being activated at all despite being turned on.

Could there be a larger overhanging problem that's causing both of these issues? I can post the event logs for this quest as well when I wake up tomorrow.
 
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Shaz

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If you can zip up your game and load it up so I can grab it, I can take a look for you.

In order to keep download size small, I probably only need the contents of your Data folder, and if you've added any new resources and are using them on those maps, I'll need those too.

In Ace this would definitely be due to an autorun event, or a script, or possibly a Set Move Route that tried to move you onto a tile where you couldn't go.  But you have none of those on those events, so I'm excluding that as a possibility.  I would LIKE to say that in MV it is the same, but since it's only been released less than a week ago and is a bit buggy, we can't rule out the possibility that there's actually a bug causing your issue.

Having your project to be able to look at will help me troubleshoot a lot more easily.
 
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Andar

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Check your common events - if you accidentally switched one to autorun, then the default trigger is switch 1.
 

Zalon

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For the other quest I mentioned I wanted to put the trigger on the barmaid and not the event called Cellar Quest. But as the battle is still not working i've temporarily put it on Cellar Quest for testing purposes, but its gotten me nowhere so far.

EDIT:

Alright so I just realized there is such a thing as Common Events and that they're different from normal Events. I had one switched on to Autorun and that's very embarrassing. And while it solved the issue I was having with the Battle freezing I still can't seem to wrap my head around the other quest. So if anyone could take a look at that instead I'd be grateful. Then we can mark this as solved.

EDIT 2: 

The reason my switches weren't triggering properly apparently had to do with the order in which the pages showed up in the event log. Alright then, thanks everyone for your help.

data.zip
 

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Shaz

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lol - I said in my very first reply to look at common events ;)
 

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