Unable to transfer transparent actor correctly

Vaedren

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Using RPGMaker MV
So I will start off with this: I am not even sure if this is the correct section of MV to post this in, but here it goes:

So I've got two events, that are occurring (both are quite long) Event One (for the sake of clarity this is how i'll label them)  is a title screen intro that essentially uses a simple java code to skip the title screen (reference: https://www.youtube.com/watch?v=qHw_rdppuzM ) On event one (specifically on the the new game function) you take go through the general selections, and then it transfers an existing transparent actor to a map.

The Issue I am having with this is on Event Two. Event Two is my select gender and name input processing side of things, essentially you go through an event (I know this event may be a tad sloppy, this is experimental at the moment)

Play BGM : NoneLabel RechooseControl Switches : #0099 GirlRunning = ONControl Switches : #0100 BoyRunning = ONText : None, Transparent, Middle : Are you male or female?Show Choices :Male, Female (Transparent, Right, #1, #2):When Male -Change Transparency : Off -Change Party Member : Add Xavier -Control Switches : #0100 BoyRunning = OFF -Control Switches : #0099 GirlRunning = Off -Text : None, Transparent, Middle : So you are a male? -Show Choices : Yes, No (Transparent, Right, #1, #2) -When Yes -Label Boyname -Text : None, Transparent, Middle : So tell, what is your name? -Name Input Processing : Xavier, 8 Characters -Text : None, Transparent, Middle :So \n[2] is your name? -Show Choices : Yes, No, Transparent, Right, #1, #2) -When Yes -Jump to Label : Endclose -When No -Jump to Label : Boyname -End -When No -Change Party Number : Remove Xavier -Jump to Label : Rechoose -End:When Female -Change Party Member : Add Yacil -Control Switches : #0100 BoyRunning = OFF -Control Switches : #0099 GirlRunning = OFF -Text : None, Transparent, Middle :So you are a female? -Show Choices : Yes, No (Transparent, Right, #1, #2) -When Yes -Label : Girlname -Text : None, Transparent, Middle :Tell me, what is your name? -Name Input Processing : Yacil, 8 Characters -Text : None, Transparent, Middle :So \n[3] is your name? -Show Choices : Yes, No (Transparent, Right, #1, #2) -When Yes -Jump to Label : Endchoose -When No -Jump to Label : Girlname -End -When No -Change Party Member : Remove Yacil -Jump to Label : Rechoose -End:EndLabel : EndchooseControl Switches : #0099 GirlRunning = OFFControl Switches : #0100 BoyRunning = OFFText : None, Transparent, Middle :\n[c] Chapter 1Change Menu Access : EnableTransfer Player : World 3 (46, 43)Change Transparency : OFFControl Self Switch : A = ON 
This event allows you to (as described) select a gender that is displayed after the _Control Switch_ is active. 

Each event works on its own, but if I put the character starting event on Event One to make that work, it goes through the processing and everything fine, it even reaches Event Two successfully, but the control switches for the individual Actors breaks, and the transfer player to "x" World breaks.
I have tested this by putting the character starting position in Event Two and disabling Event One, Event Two works perfectly doing this. When I attempt to transfer the tranparent empty actor from Event One over to Event two so it can start, the issues pop up.

#Edit Attached Screenshots for Event One that handles the transfer of the character and the general eventing

If anyone has any insight to this, or if anyone notices that I have missed something, please let me know!

Thank you

~Vae

Screen1.PNG

Screen2.PNG
 
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Andar

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Please give us full screenshots, it doesn't help if you cut away the more important parts of eventing like the conditions, the page numbering or the triggers used for each event.
 

Vaedren

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Andar, 

The screens attached are on Event page 2 (aka Event One), which as explained is the only thing that would generally call for this, that screen shot also is the entire event itself. Included will be the screenshots for the first and second page, which are the main event calls.

First eight attachments are going to be the character select event (Event Two) and what the screen looks like.

*Note page2 on the fullscreen one is literally empty, that just calls for self-switch "A" to be turned on.

Char1.PNG

Char2.PNG

Char3.PNG

Char4.PNG

CharBoy.PNG

CharFull.PNG

CharGirl.PNG

CharScreen.PNG

TitleEvent.PNG

TitleEvent2.PNG
 
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Andar

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no, a full event page always contains things like the options and conditions etc. of that event page.


And that is important info, because the higher the page number, the higher the priority of the page - and if two pages have their conditions fulfilled at the same time, only the page with the higher number will be active.
 

Vaedren

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What else are we looking for specifically, those screenshots contain the event parameters and the event functions inside of those?
 

Vaedren

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Well in any case, if anyone has any other ideas on this, or if anyone needs anymore information, let me know.

Thanks,
 

Andar

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Vaedren, please do not bump your topic unless it has been 72 hours later since your last post. You can review our forum rules here. Thank you.
 

Andar

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No one can help you unless you give us the screenshots that were requested above - I'm still waiting for all pages of the event.


Besides, the last screenshot of the girl event cannot work - that sprite will be invisible until the girl running switch is turned on, and as soon as that switch is turned on and processed, the game will freeze because the event is an empty autorun.
 

Vaedren

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I gave you literally every screenshot that was asked for, events and conditions included.

Also if you look at any of those previously attached., there is a condition that turns the boy and girl running switch on.

The Picture Labeled: "TitleEvent" has the conditions side and everything in the code line, It is missing the bottom part which is literally deleting images, after that you'll see three end tags for the "choice" events.. "TitleEvent2" has the code line for the first page, which is just calling where the images shows up.
"CharFull" has the entire conditions page shown on it. "Char" 1-4 has that entire code section throughout, in order. 

As I stated above, what else are we wanting? There are only four events, of which I have shown everything relevant to the transference of an actor.

As a note: On the title page, pages 3-5 are just telling the cursor image to go to positions, and they don't deal with the actor at all.

Edit*: Also the game does not freeze when displaying either of NPC actors, its basically just showing them as running. That part of it,

works fine when the main actor has a start on that map. They intentionally were left blank. This has worked since ace, I do believe.

Edit2*: Video here is a video showing the "Char" half working individually. This is to show that the event works on its own, with the actors and everything.  I will show the title portion for it here ina minute or two.
Edit3*: Video Showing the working title screen, and displaying all lines of code used. this is also showing where the script is messing up during the actor transference, which seems to be causing the other events to stop working.

Thank you,
 
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Andar

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Your title event has six pages, but only two are screenshot - and those are the two least important ones, pages three and up are still missing.


And having an empty autorun is always a problem, even if you managed to bypass some of them - you need to switch that event to trigger action button as it has nothing to trigger - it would only create timing problems and lag otherwise.


EDIT: and for your info, in most cases most people here (including me) don't even bother to watch videos because the information we need is easier to obtain from screenshots.
 
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Lestroth

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Have you forgotten to fade in the screen after transferring the player to the character selection screen? I can't find the command in the spoiler or the screens you provided. Looking at your second video it seems so ;)

Plus, I strongly recommend to follow Andars advice to set the trigger of the two 'NPC's to Action Button.

Best regards
 

Vaedren

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Potentially on that fade thing, ill go and check, also the NPCs utilizing the action button has the same effect, but I do see the point regarding lag for some systems, my rig atm was designed for 3D rendering so, it basically handles everything lol, I'll update it! :)

@Lestroth
Edit*: And now I do feel mentally hurt. I was thinking there was something small that I was missing on there, it was the fadein. It appears to be working now.  Thank you very much!

Thank ya!
 
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Lestroth

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You're welcome!

Glad your problem is solved.
 

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