- Joined
- Jan 21, 2014
- Messages
- 17
- Reaction score
- 1
- First Language
- English
- Primarily Uses
Using RPGMaker MV
So I will start off with this: I am not even sure if this is the correct section of MV to post this in, but here it goes:
So I've got two events, that are occurring (both are quite long) Event One (for the sake of clarity this is how i'll label them) is a title screen intro that essentially uses a simple java code to skip the title screen (reference: https://www.youtube.com/watch?v=qHw_rdppuzM ) On event one (specifically on the the new game function) you take go through the general selections, and then it transfers an existing transparent actor to a map.
The Issue I am having with this is on Event Two. Event Two is my select gender and name input processing side of things, essentially you go through an event (I know this event may be a tad sloppy, this is experimental at the moment)
This event allows you to (as described) select a gender that is displayed after the _Control Switch_ is active.
Each event works on its own, but if I put the character starting event on Event One to make that work, it goes through the processing and everything fine, it even reaches Event Two successfully, but the control switches for the individual Actors breaks, and the transfer player to "x" World breaks.
I have tested this by putting the character starting position in Event Two and disabling Event One, Event Two works perfectly doing this. When I attempt to transfer the tranparent empty actor from Event One over to Event two so it can start, the issues pop up.
#Edit Attached Screenshots for Event One that handles the transfer of the character and the general eventing
If anyone has any insight to this, or if anyone notices that I have missed something, please let me know!
Thank you
~Vae


So I will start off with this: I am not even sure if this is the correct section of MV to post this in, but here it goes:
So I've got two events, that are occurring (both are quite long) Event One (for the sake of clarity this is how i'll label them) is a title screen intro that essentially uses a simple java code to skip the title screen (reference: https://www.youtube.com/watch?v=qHw_rdppuzM ) On event one (specifically on the the new game function) you take go through the general selections, and then it transfers an existing transparent actor to a map.
The Issue I am having with this is on Event Two. Event Two is my select gender and name input processing side of things, essentially you go through an event (I know this event may be a tad sloppy, this is experimental at the moment)
Play BGM : NoneLabel RechooseControl Switches : #0099 GirlRunning = ONControl Switches : #0100 BoyRunning = ONText : None, Transparent, Middle : Are you male or female?Show Choices :Male, Female (Transparent, Right, #1, #2):When Male -Change Transparency : Off -Change Party Member : Add Xavier -Control Switches : #0100 BoyRunning = OFF -Control Switches : #0099 GirlRunning = Off -Text : None, Transparent, Middle : So you are a male? -Show Choices : Yes, No (Transparent, Right, #1, #2) -When Yes -Label Boyname -Text : None, Transparent, Middle : So tell, what is your name? -Name Input Processing : Xavier, 8 Characters -Text : None, Transparent, Middle :So \n[2] is your name? -Show Choices : Yes, No, Transparent, Right, #1, #2) -When Yes -Jump to Label : Endclose -When No -Jump to Label : Boyname -End -When No -Change Party Number : Remove Xavier -Jump to Label : Rechoose -End:When Female -Change Party Member : Add Yacil -Control Switches : #0100 BoyRunning = OFF -Control Switches : #0099 GirlRunning = OFF -Text : None, Transparent, Middle :So you are a female? -Show Choices : Yes, No (Transparent, Right, #1, #2) -When Yes -Label : Girlname -Text : None, Transparent, Middle :Tell me, what is your name? -Name Input Processing : Yacil, 8 Characters -Text : None, Transparent, Middle :So \n[3] is your name? -Show Choices : Yes, No (Transparent, Right, #1, #2) -When Yes -Jump to Label : Endchoose -When No -Jump to Label : Girlname -End -When No -Change Party Member : Remove Yacil -Jump to Label : Rechoose -End:EndLabel : EndchooseControl Switches : #0099 GirlRunning = OFFControl Switches : #0100 BoyRunning = OFFText : None, Transparent, Middle :\n[c] Chapter 1Change Menu Access : EnableTransfer Player : World 3 (46, 43)Change Transparency : OFFControl Self Switch : A = ON
Each event works on its own, but if I put the character starting event on Event One to make that work, it goes through the processing and everything fine, it even reaches Event Two successfully, but the control switches for the individual Actors breaks, and the transfer player to "x" World breaks.
I have tested this by putting the character starting position in Event Two and disabling Event One, Event Two works perfectly doing this. When I attempt to transfer the tranparent empty actor from Event One over to Event two so it can start, the issues pop up.
#Edit Attached Screenshots for Event One that handles the transfer of the character and the general eventing
If anyone has any insight to this, or if anyone notices that I have missed something, please let me know!
Thank you
~Vae


Last edited by a moderator:











