Unarmed attack element?

Liak

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I gave an actor of mine the attack element Physical and a weapon that deals Fire damage. I expected the weapon to overwrite the actor's attack element, but it didn't, he still dealt physical damage. So, is there another way to give an actor a default/unarmed attack element, actually?
 

Kes

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If the actor will never fight without a weapon, don't give him an element at all, and apply all elements via the weapon.  Some will deal physical, one does fire, and so on.
 

Liak

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But it happens that the actor doesn't have a weapon, and then, I would like him to deal physical damage, since he uses his fists, obviously. Is that possible without a script?
 
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Oddball

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there's a point in my game were my main charecter fights weaponless. I just left it alone, and it deals physical damage. How do i know? one of the bosses in the beginning of the game has physical at 75%. If i adjust the % the damage she (my main charecter) deals goes up or down depending on how i adjusted it. so just putting elements on the weapons would work for what you want

edit: i think a physical attack might be any attack were ATK hits DEF. maybe even any attack that hits DEF... but then, what about MAT hitting DEF... maybe hitting DEF is physical damage... so then what is AGI hitting AGI?.... hmmmmmmm...

I'm probably wrong on the physical thing, but if it's only ATK hitting DEF then it will deal physical damage
 
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Engr. Adiktuzmiko

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I believe that without any set element, it will use element number 1 on your list. And that by default is named Physical

@Oddball - Damage formula has nothing to do with elements.
 
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BoluBolu

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There's always a misunderstanding about physical damage type and physical element, both are not same.

Physical damage type is a damage that involving the performer ATK, and receiver DEF., while physical element is absoultely something different.

physcial damage type or magical damage type is set in the skill database(not features) in the Hit Type section, while physical element is set from features. More over element can be created as much as you like.

Element is just a system in the game to determine ones affinity. Let's say I make my custom element called Blood. Blood will got nothing to do with physical attack nor magical attack. It's simply an element. If a battler affinity(elemental rate) to Blood is set to below 100%, that battler will get more higher damage from an attack that have Blood elemental attack. This will add the value of the total result damage from physical attack or magical attack.

So basically if you give an enemy physical element 50%, then if your skill is not a physical element type, EVENTHOUGH it is a physical type attack, then the damage will still normal. Hopefully I'm not wrong, everyone can correct me if I'm wrong, because until now, that is my judgement about this matter.

Now for your matter : "he still dealt physical damage"

Of course he is, because by default skill "Attack" is a physical damage type. Look at the Hit Type. But the element if you give the weapon to be Fire, it should do fire elemental finely. So what happens is your attack is do it's physical damage, the damage that calculated from attacker ATK and defender DEF  paramater, but added Fire elemental. Again elemental is not something that changing your attack into a magical type(if you want it to be like this), it just a system in the game to determines a battler affinity, got nothing to do with physical or magical type attack.
 

Engr. Adiktuzmiko

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@Bolu - Actually you can set it to physical type even if you use a formula like a.mat*5 - b.mdf*10 or something like a.agi*10. The damage formula has nothing to do with the type. So saying that physical simply means an attack that takes the user's atk and the target's def is false.

Type affects two things, first the obvious one if you read the description when you hover on the hit types is that it determines which stats are used for hit/evasion purposes. The other is if you look at the scripts, it also checks the type to determine if the damage will be affected by pdr or mdr feature (sparams)

As for elements, yeah, it's all up to you. It's just a list of names that you can use and set resistances for.
 
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BoluBolu

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@miko - Oh yes.. yes, you're right about that, I just want to explain it easily for comparing between Hit Type and Element thing, but turns out very wrongly..XD very silly me.
Thanks for clarifiy that.
 
 

Liak

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I believe that without any set element, it will use element number 1 on your list. And that by default is named Physical
Ah, great! :) I think I can confirm this. In a new Project, Eric deals about 700 damage to Slimes with "Element Rate: Physical * 1000%" without his Hand Axe. That must mean he's dealing "Physical" damage.

EDIT: He's dealing thousands or millions of damage with several "Element Rate: Physical * 1000%" in the Slime's feature list. So, yeah, confirmed. Thank you very much! :)
 
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