Personally, I think the money would be better spent building a new maker that breaks away from the Windows-base with export capability added in, from the ground up, than trying to patch an existing maker that would be potential for all sorts of headaches and hassles. While I get people purchased Ace with the hopes of export capability, I can just imagine how much more negativity will be thrown at the maker if such an export is released to an existing program that costs people money but barely works.Yes, but, it's no different than pc's coming from way more different manufacturers all cobbled together from a wider variety of parts also with a wide variety of windows os' that've been upgraded differently. It just boils down to that rpgmaker wasn't made for mobile, unlike other mobile games that were and don't have the same problems. Hopefully they can solve this, but if it's so unstable that any little changes to the android os or by the phone manufacturer screw everything up and requires manual patches to fix it... an exporter is never going to be practical.
RPG Maker already receives a bad stigma, that to add on a feature that people want but is so full of problems will drive that nail in even further.

