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- Jun 17, 2014
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I'm getting a crash in my game as soon as the command window comes up. I'm using Moghunters Battle HUD Ex "Wildflower" version, and just recently have been experiencing crashes associated with it when I have more than one actor in a party. The first fight after game start will not experience a crash if I have only one actor but with 2+ the chance of a crash is 100%. Strangely, if I finish the battle with the one actor and gain another or 2 or 3, the second battle may not experience a crash at all. Seems to me, the odds of a crash go higher, the more actors I have in the party.
Heres the crash specifically:
Script 'Game_Actor' line 684: NoMethodError occured.
undefined method >='for nil:NilClass
Upon returning to the editor and checking the scripts, "line 684" is directed to the Game_Actor Script under Game Objects that is included in the RTP version of the game..
Specifically the "To Next Command Input" section:
UPDATE1: List of all the scripts I have in use, in the order I have them in. (No links just yet, hoping this alone will be enough)
UPDATE2: As recommended I ran "Mithran's Crash Debugger" in my game.
This is the result:
Heres the ATB script that is in conflict:
If there is any other information you need to help me with my problem, please ask!!
Thank you all for your time and trouble. Thank you.
~AtomosomotA
NOTE: I recently sent a link to my project to a few members. If anyones interested in playing it as to help me fix my issue please PM me. Thank you.
Heres the crash specifically:
Script 'Game_Actor' line 684: NoMethodError occured.
undefined method >='for nil:NilClass
Upon returning to the editor and checking the scripts, "line 684" is directed to the Game_Actor Script under Game Objects that is included in the RTP version of the game..
Specifically the "To Next Command Input" section:
#--------------------------------------------------------------------------
# * To Next Command Input
#--------------------------------------------------------------------------
def next_command
return false if @action_input_index >= @actions.size - 1 <-THIS LINE
@action_input_index += 1
return true
end
# * To Next Command Input
#--------------------------------------------------------------------------
def next_command
return false if @action_input_index >= @actions.size - 1 <-THIS LINE
@action_input_index += 1
return true
end
--MATERIALS--
1. 8 Dir Move - JV Master Script
2. Game Over Common Event Author: Kread-EX Version 1.02
3. Galv's Jump Ability Author: Galv
4. Galv's Vehicle On Off Locations Author: Galv
5. Map Drops Author: Hime
6. Yanfly Engine Ace - Ace Message System v1.05
7. Advanced Game Time + Night/Day v1.5.1b Author: Vlue
8. Khas Awesome Light Effects Author: Khas Arcthunder
9. Symbol Encounter Simplifying Script 1.01 Written by Rokan http://kaisou-ryouiki.sakura.ne.jp/ Translated by kirinelf
10. Falcao Interactive system 2.0
11. Falcao Int System Tool Selector + service pack
12. Mode 7 Ace v.1.8 Author : MGC
13. Mode 7 Ace Addon : Airship v.1.2 Author : MGC
14. CP Gradient Text script Version 1.3 Author: Neonblack
15. Item Rarity Author: Hime
16. Galv's New Item Indication v1.5
17. REGION COMMON EVENTS v1.0 Author: Shaz
18. Basic Climate System v2.2 Author: Vlue
19. Quest Journal [VXA] Version: 1.0.3 Author: modern algebra (rmrk.net)(http://rmrk.net/index.php/topic,45127.0.html)
20. XaiL System - Core Author: Nicke Version: 2.1f
21. XaiL System - Menu Delux Author: Nicke Version: 1.1b
22. Draw Generic Gauge - KMS_GenericGauge Translated by Mr. Bubble Website: http://ytomy.sakura.ne.jp/
23. Compatibility Patch : XaiL System Menu Delux + KMS Generic Gauge Author: Mr. Bubble
24. Yanfly Engine Ace - Ace Equip Engine v1.06
25. Yanfly Engine Ace - Ace Item Menu v1.02
26. Yanfly Engine Ace - Ace Skill Menu v1.01
27. Yanfly Engine Ace - Ace Status Menu v1.02
28. Yanfly Engine Ace - System Options v1.00
29. Yanfly Engine Ace - Ace Shop Options v1.01
30. Compatibility Patch : YEA System Options + KMS Generic Gauge Author: Mr. Bubble
31. MOG - Menu Cursor (V1.7) Author: Moghunter (http://www.atelier-rgss.com)
32. Yami Engine Symphony - Battle Symphony Version: 1.16d
33. MOG - Battle Hud EX (v3.8) Author: Moghunter (http://www.atelier-rgss.com)
34. MOG - ATB System (v 1.4) Author: Moghunter (http://www.atelier-rgss.com)
35. Yanfly Engine Ace - Victory Aftermath v1.04
36. Compatibility Patch : YEA Victory Aftermath + KMS Generic Gauge Author: Mr. Bubble
37. Basic Enemy HP Bars Lite v 1.1b Author: Vlue
--MAIN--
1. 8 Dir Move - JV Master Script
2. Game Over Common Event Author: Kread-EX Version 1.02
3. Galv's Jump Ability Author: Galv
4. Galv's Vehicle On Off Locations Author: Galv
5. Map Drops Author: Hime
6. Yanfly Engine Ace - Ace Message System v1.05
7. Advanced Game Time + Night/Day v1.5.1b Author: Vlue
8. Khas Awesome Light Effects Author: Khas Arcthunder
9. Symbol Encounter Simplifying Script 1.01 Written by Rokan http://kaisou-ryouiki.sakura.ne.jp/ Translated by kirinelf
10. Falcao Interactive system 2.0
11. Falcao Int System Tool Selector + service pack
12. Mode 7 Ace v.1.8 Author : MGC
13. Mode 7 Ace Addon : Airship v.1.2 Author : MGC
14. CP Gradient Text script Version 1.3 Author: Neonblack
15. Item Rarity Author: Hime
16. Galv's New Item Indication v1.5
17. REGION COMMON EVENTS v1.0 Author: Shaz
18. Basic Climate System v2.2 Author: Vlue
19. Quest Journal [VXA] Version: 1.0.3 Author: modern algebra (rmrk.net)(http://rmrk.net/index.php/topic,45127.0.html)
20. XaiL System - Core Author: Nicke Version: 2.1f
21. XaiL System - Menu Delux Author: Nicke Version: 1.1b
22. Draw Generic Gauge - KMS_GenericGauge Translated by Mr. Bubble Website: http://ytomy.sakura.ne.jp/
23. Compatibility Patch : XaiL System Menu Delux + KMS Generic Gauge Author: Mr. Bubble
24. Yanfly Engine Ace - Ace Equip Engine v1.06
25. Yanfly Engine Ace - Ace Item Menu v1.02
26. Yanfly Engine Ace - Ace Skill Menu v1.01
27. Yanfly Engine Ace - Ace Status Menu v1.02
28. Yanfly Engine Ace - System Options v1.00
29. Yanfly Engine Ace - Ace Shop Options v1.01
30. Compatibility Patch : YEA System Options + KMS Generic Gauge Author: Mr. Bubble
31. MOG - Menu Cursor (V1.7) Author: Moghunter (http://www.atelier-rgss.com)
32. Yami Engine Symphony - Battle Symphony Version: 1.16d
33. MOG - Battle Hud EX (v3.8) Author: Moghunter (http://www.atelier-rgss.com)
34. MOG - ATB System (v 1.4) Author: Moghunter (http://www.atelier-rgss.com)
35. Yanfly Engine Ace - Victory Aftermath v1.04
36. Compatibility Patch : YEA Victory Aftermath + KMS Generic Gauge Author: Mr. Bubble
37. Basic Enemy HP Bars Lite v 1.1b Author: Vlue
--MAIN--
UPDATE2: As recommended I ran "Mithran's Crash Debugger" in my game.
This is the result:
-----
Time: 2014-08-10 22:46:09 -0500
Memory Leak #<GameTime::Sprite_TimeTint:0x8212ac0>
In Scene NilClass
Creation Stack::
Script 0129 -- Advanced Game Time + Night/Day, Line: 214:in `run'
Script 0129 -- Advanced Game Time + Night/Day, Line: 707:in `<main>'
ruby:in `eval'
At first glance it seemed to point to Vlues Advanced Time Script as conflicting with the ATB. Upon contacting Vlue, I followed his recommendation to remove his script. Even with Vlue's script, "Advanced Game Time" completey removed, the issue remains.
My apologies to Vlue for jumping to conclusions.
Time: 2014-08-10 22:46:09 -0500
Memory Leak #<GameTime::Sprite_TimeTint:0x8212ac0>
In Scene NilClass
Creation Stack::
Script 0129 -- Advanced Game Time + Night/Day, Line: 214:in `run'
Script 0129 -- Advanced Game Time + Night/Day, Line: 707:in `<main>'
ruby:in `eval'
At first glance it seemed to point to Vlues Advanced Time Script as conflicting with the ATB. Upon contacting Vlue, I followed his recommendation to remove his script. Even with Vlue's script, "Advanced Game Time" completey removed, the issue remains.
My apologies to Vlue for jumping to conclusions.
Heres the ATB script that is in conflict:
If there is any other information you need to help me with my problem, please ask!!
Thank you all for your time and trouble. Thank you.
~AtomosomotA
NOTE: I recently sent a link to my project to a few members. If anyones interested in playing it as to help me fix my issue please PM me. Thank you.
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