Endrick
(a.k.a. The Exile)
- Gender: Male
- Class: Paladin
- Ultima Skills: Chivalry, Focus, and Taming
- Pure of heart and noble to a fault.
- Values everything holy and spits on everything evil.
- Wide-eyed, eager to learn, and enjoys making new friends.
- Master Paladin and Amateur Tamer
- Problems with sleepwalking.
- Preferred Weapons: Halberds, Swords, and Maces.
- Favorite Foods: Bird, Bird legs, and Ale
Endrick has always been my favorite character in
A Thief's Tale. He's one of my favorite characters to play, he was my favorite character to write, and he probably makes me laugh the most whenever I replay the game. If you've beaten the game, you'll also notice that he ended up being the least developed character when it comes to his back story, his dungeon comes and goes very abruptly, and how he fits into the overall story is never fleshed out very well. This always bugged me. And if I go ahead with
A Paladin's Quest, this will give me the opportunity to fix a lot what I think I missed. (And if you've beaten the game, you'll notice that Endrick is truly the only pure playable character. He never really fit with the rest of the bunch.)
There are plenty of parts in the story where Endrick isn't in the main party and this gives me a lot of room to make this his own story. There is plenty of design space to begin the game before he meets Chad, bits and pieces I can make up whenever he leaves the main party, and lots of space to end his story away from Chad.
Like
Ender's Shadow, I could make up Endrick's own antagonist that never appears in the first game. "A Thief's Tale" is definitely a "tale" of Chad fumbling and bumbling his way to victory. "A Paladin's Quest" could be an actual "quest" with a clear goal in mind from start to finish. Given that the protagonist is Endrick, I'm leaning towards making the goal as cliché as "save the princess."