Date of issue: 2013
Maker: XP
Genre: RPG
Language : English
Rarely happens that someone made a game for six years. With us such a project long gone into oblivion , meanwhile, are the world's lunatics who persevered to the end of such a long project. What came of it ? You'll be reading a review of a game thief .
The story :
Chad Sexington is leading a carefree life thief who wyplątuje of one cabal to fall into another. The game starts , of course, in prison and immediately combine , how to get out . They help us in this remarkable skills of our heroes , and the fate that has this time turned out to Chad gracious . As befits a thief , Chad loves gold above all else . His main motivation is the possibility of enrichment. History as is generally quite simple , but the number of events and twists while hiking our hero make it , we never know what is about to happen.
Another advantage of the story are the characters . Chad is a playboy who thinks only about himself. But his ability to fall into trouble and taunts ( cult - It was not me ) make it impossible to dislike him . The team, of which our thief will walk changes dynamically . But each person is on its way intriguing and diversifies the gameplay : the mysterious mage, paladin lawful , or my favorite - sweet ogre who eats children. The game is full of sophisticated humor and hilarious cutscenes . The only obstacle for most customers will be language - sometimes we have to deal with Old English .
Mechanics:
Looks interesting combat system . It is still the primary BS, but the copyright alterations . Side view battlerów and skills taken from Ultima Online form a unique blend. Various characters in the team and disputes range of skills make the battles are extremely tactical . On the one hand we have the satisfaction of won battles , on the other hand , when there are too many - it starts to bore us .
And what does a thief , you do not have to just fight? Of course stealing ! And how does it work in practice? We approach the NPC from behind and molest enter

. Like a simple thing , and happy. Chad can also become invisible and thus penetrate alongside other form without attracting attention . Not only that - in the package you get an extensive crafting . We will be able to play at the wheel weaving , forging swords, bring out some minerals and many other things. Sounds great , but in practice it does not look like already . The creation of objects is vaguely clunky . It should make us fun to , and yet tired .
The biggest problem the project are checkpoints . For a large part of the game besides the usual fights, there are also random , and when to this are really long cutscenes , and after them , eg : another struggle in which losing is waiting for us to load the game before a sizeable piece of time. The situation is repeated often enough , and with such a long game after some time leads to frustration.
Binding Audiovisual :
History Thief is embellished with a large mix of graphic styles . Maps is a combination of RTP with custom objects. Although it stand out from one another sometimes contrast or style , it looks really good , and pleases the eye . Worse is the case face'tów . Small, rozpikselowane characters from Ultima look ugly , are devoid of focus , and sometimes they do not belong to charset , which supposedly represents them .
Music is a collection of various melodies dynamically changing depending on the action in the game . And that this is changing quite often , also note that we will not manage to listen to boring.
Result:
Undeniably Sexy - A Thief 's Tale is a powerful RPG with an emphasis on story. Numerous twists and omnipresent humor make will not get bored . Kończcie therefore read, start your game and Take this lady , which stands at the inn purse . Certainly not notice.
PROS :
- Chad and the rest of the Tale
- Numerous twists
- Great humor
- A lot of extras
- Cons :
- Coarse crafting
- checkpoints
PLOT: 5/6
GRAPHICS : 4/6
CLIMATE : 5/6
MUSIC: 4/6
MECHANICS : 4/6
OVERALL RATING: 4 +