Understanding battler animations

TeazYou

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Hello, I am struggling to understand the battlers animation frames.

On the 9x6 grid of a battler tileset, for what I can understand,
Each group of 3 sprites is one animation, starting from top left and moving to the right,
I guess that there is some animation for each weapon type, also for some state like "low HP" or "dead"
but I have hard time to make it clear.

Is there someone who can help me figure out the layout of those animations ?
 

Andar

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open the help file of the editor and scroll down to resource stadarts, you'll find a description and screenshots explaining what each animation is for.
 

NaosoX

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Hello, I am struggling to understand the battlers animation frames.

On the 9x6 grid of a battler tileset, for what I can understand,
Each group of 3 sprites is one animation, starting from top left and moving to the right,
I guess that there is some animation for each weapon type, also for some state like "low HP" or "dead"
but I have hard time to make it clear.

Is there someone who can help me figure out the layout of those animations ?
SVframes.png

*Source: Press F1 while in RPG Maker MZ or navigate to install folder
HelpFile.png
 

TeazYou

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Aaaah thank to both of you, that is precious information <3
 

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