Understanding battler animations

TeazYou

Warper
Member
Joined
Oct 18, 2021
Messages
2
Reaction score
1
First Language
French
Primarily Uses
RMMZ
Hello, I am struggling to understand the battlers animation frames.

On the 9x6 grid of a battler tileset, for what I can understand,
Each group of 3 sprites is one animation, starting from top left and moving to the right,
I guess that there is some animation for each weapon type, also for some state like "low HP" or "dead"
but I have hard time to make it clear.

Is there someone who can help me figure out the layout of those animations ?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
36,281
Reaction score
9,703
First Language
German
Primarily Uses
RMMV
open the help file of the editor and scroll down to resource stadarts, you'll find a description and screenshots explaining what each animation is for.
 

NaosoX

Veteran
Veteran
Joined
Feb 28, 2013
Messages
507
Reaction score
295
First Language
English
Primarily Uses
RMMZ
Hello, I am struggling to understand the battlers animation frames.

On the 9x6 grid of a battler tileset, for what I can understand,
Each group of 3 sprites is one animation, starting from top left and moving to the right,
I guess that there is some animation for each weapon type, also for some state like "low HP" or "dead"
but I have hard time to make it clear.

Is there someone who can help me figure out the layout of those animations ?
SVframes.png

*Source: Press F1 while in RPG Maker MZ or navigate to install folder
HelpFile.png
 

TeazYou

Warper
Member
Joined
Oct 18, 2021
Messages
2
Reaction score
1
First Language
French
Primarily Uses
RMMZ
Aaaah thank to both of you, that is precious information <3
 

Latest Threads

Latest Posts

Latest Profile Posts

Froggo32 wrote on Soulrender's profile.
I have to ask, who's on your pfp? The character really reminds me of Edgeworth from Ace Attorney lol. I'm really curious.

I'm trying to port L10nMV.js into XP, may probably (because this is my toy project in hobby) coming to XP, VX, VXA.

Learn more about L10nMV.js : https://github.com/Creta5164/L10nMV.js
L10nMV.js forum post : https://forums.rpgmakerweb.com/inde...r-game-without-modifying-your-project.120813/
Here's a gif of the reflection. Ace has some pretty cool sprite effects.
cYtUgp8.gif
Not RM related but I've been working on this for the past 2 months as a student project. Now that it's done I can finally go back to do some mapping lol. Here's a clip of it.

Forum statistics

Threads
123,169
Messages
1,154,569
Members
161,533
Latest member
Chaos_Prince87
Top