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Hello :kaohi:
This is probably an easy question for most of you, but I'm having troubles of grasping this topic. It's about State Rates, or rather how they are modified by different things. It's easier for me to understand things with actual examples, so it would be nice if someone could just provide answers to the following cases:

1.
An Actor casts a skill which applies poison.
The skill has a State Rate of 100% for poison.
The targeted enemy has a State Rate of 25% for poison.
Does this mean, the enemy gets poisoned with a probability of 75%? Or 25%?

2.
An Actor casts a skill which applies poison.
The skill has a State Rate of 200% for poison.
The targeted enemy has a State Rate of 25% for poison.
What's the probability now? Is this additive or multiplicative? Is the overall probability 175% and does therefore always apply the state, or is it 25% of 200%, which would result in a 50% chance of applying the state.

3.
An Actor casts a skill which applies poison.
The skill has a State Rate of 25% for poison.
The targeted enemy has a State Rate of 25% for poison.
How does this one work out? The skill by itself has a 25% chance to apply poison. Do the 25% of the enemy cancle out the 25%, so it would be 0% and therefore never apply poison, or will this affect the skill's chance to apply poison and result in a 6.25% chance to apply the state.

4.
An Actor casts a skill which applies poison.
The skill has a State Rate of 25% for poison.
The targeted enemy has a State Rate of 200% for poison.
Would this one mean the enemy is twice as likely to be affected by the state? So the inherent chance of the actor's skill goes from 25% to 50%? Or is it completly different and the state never gets applied?


Somehow this is totally confusing for me. And the more I think about it the weirder it gets. It's probably super simple once you understood it. Maybe I just got it all wrong. Please explain this to me if you can. Feel free to use your own examples if it helps you explaining :kaodes: Thank you!

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