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Let's get serious here. Do you think something similar to Undertale save system can be done in RPGM VX Ace? Many don't know what I'm talking about so I'll explain (avoiding spoilers).
This is a strange save system that autosaves certain data while other data must be manually saved by the player.
Let's say, for example, you have two bonfires in a certain map of your game. Whether those bonfires are lit or not is controlled by switches. The switch of one of the bonfires is stored in the save data by this script's autosave, while the other functions normally. This means that the first bonfire will remember whether it was lit the last time you played even if you didn't save manually, while the other bonfire needs a manual saving to remember its state.
In other words, do you think it's possible to make a script that autosaves certain switches and variables (by script call?) but leaves the rest of the save file untouched?
Tell me what you think.
This is a strange save system that autosaves certain data while other data must be manually saved by the player.
Let's say, for example, you have two bonfires in a certain map of your game. Whether those bonfires are lit or not is controlled by switches. The switch of one of the bonfires is stored in the save data by this script's autosave, while the other functions normally. This means that the first bonfire will remember whether it was lit the last time you played even if you didn't save manually, while the other bonfire needs a manual saving to remember its state.
In other words, do you think it's possible to make a script that autosaves certain switches and variables (by script call?) but leaves the rest of the save file untouched?
Tell me what you think.


