Underwater effect without scripting

Venderbox

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Is there a way to show an underwater effect in a level that doesn't require scripting? I don't feel comfortable using scripts that require you to edit them, as I have no scripting experience.
 

Kes

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Depending on what exactly you mean by 'underwater effects', your first thing would be to look at screen tint (second tab on Event Command menu) to give you that green/blue effect. If you want a shifting ripple effect, that could be done by using the Show Picture command (same tab) where you have 2 pictures imperceptably changing using a parallel process. You could also do it using a fog, though that would require a script.

Not all scripts require you to do any configuring. For example, Shaz's script for fogs just needs you to put the script into the script editor, and then you use a simple script call (and she tells you exactly what they are) on the map where you want the fog to show. A fog would, in my opinion, be the best way of giving that shifting effect that you need for underwater, plus, of course, the screen tint.
 

Venderbox

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I decided to try out Shaz's script but for some reason it's unable to find the graphic file I used as the fog.
My script call is this: show_fog(1, "water_reflect", 0, 175, 0, 220, -2, 1)
When I start up the game I get a message saying "Unable to find file: Graphics/Fogs/water_reflect"
 

Andar

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Does that directory and file exist? Including capitalisation?
Fog is not the same as fog....
 

Venderbox

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I managed to figure it out! I was putting the fog graphic in Pictures, when I had to create a new folder named Fogs in the game's Graphics folder and put the fog graphic there. It is now displaying fine. I also used Craydragon's light beam and waterfog for extra effect.

 

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