The title sums this up, but I am curious what all of your thoughts are on those extra NPCs. The ones with only a handful of dialogue. Does it change based on what type of game you are building/reading/playing? Do you have a different stance as a dev vs a gamer? For example: I am building a simple VN for my stories currently and plan on using just silhouettes inside the frames for unimportant NPC dialogue, but I have circular character frames and personally I felt it the best balance between time and appearance for now. I have seen some games use base character frames with alternate appearances, likely via some sort of generator. You can usually tell, as the faces and body shapes are the same but clothing, hair, and color choices are altered. While this would take ages to set up initially (a custom generator) I certainly see the appeal and have considered it. There is also Live 2D, where making every single character in an epic fantasy tale would be... yikes. 2D is beautiful, but some stories can have hundreds of NPCs. It's just not practical for a solo dev without a full team, in my opinion. (Granted I have never tried this, perhaps there are short cuts here, too.) What do all of you think? Have you seen various methods you loved? Used any tricks yourself that you don't mind sharing?