Exactly as it sounds. And for those not understanding of the reference, basically what happens is that I just implemented a total fourth-wall buster for what's set to happen during the final encounter of my project which has an unintended, instant-win glitch. What happens in my case is that the one most at fault in relation to the events going into my project is literally just another citizen who happened to go down the wrong path over an otherwise routine search for personal insight. That's not to say that her complete lack of a traditional shape-shifting ability or inner beast makes her any less dangerous, as pushing her to the limit still forces you to face off against what is essentially a Gundam-style mobility battle unit. Which brings me to the point of this request: once you get to that part of the fight it's obviously supposed to be a pain in the [blank] to deal with. Unfortunately, just after I implemented this I ran into a very annoying glitch - instead of being a challenge, the massive warrior titan goes full Achilles when hit by the lead crew member's technical consecutive attack (specifically, it's a one-shot, "multiple targets" kind of skill e.g. three random enemies at once). And I have no idea why - even verified the definitions to see what if anything is going on. Admittedly it could also be related to a plugin issue but obviously I want to rule out anything else first.