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- Feb 2, 2014
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Hey all. I have a game which resembles the fallout series in it's mechanics / statistics. For example, there is a melee weapons skill that is supposed to influence the damage and accuracy of just melee weapon skills in combat. I can make the "melee weapons" skill into a variable and have that variable influence the damage formulas for the appropriate combat moves, but accuracy is a more difficult problem.
I know you can set each skill to have it's own base accuracy, and then you can modify the players accuracy by some values across the board (like +5%) but I want each skill in combat to be influenced by it's skill stat (so all melee attacks are boosted in accuracy by each point to your melee weapons stat) along with your basic character statistics (perception).
Hopefully this makes sense. I want your specific weapon skills to determine the accuracy of those weapons, but not others (which is why I cant just have the weapon skill add +accuracy to your character, as said accuracy will affect all skills in combat). How can I make this happen?
I have YEP Hit Accuracy BTW, so right now the global accuracy formula is just the base skill's accuracy + your accuracy - enemy evasion. Thanks for any help.
I know you can set each skill to have it's own base accuracy, and then you can modify the players accuracy by some values across the board (like +5%) but I want each skill in combat to be influenced by it's skill stat (so all melee attacks are boosted in accuracy by each point to your melee weapons stat) along with your basic character statistics (perception).
Hopefully this makes sense. I want your specific weapon skills to determine the accuracy of those weapons, but not others (which is why I cant just have the weapon skill add +accuracy to your character, as said accuracy will affect all skills in combat). How can I make this happen?
I have YEP Hit Accuracy BTW, so right now the global accuracy formula is just the base skill's accuracy + your accuracy - enemy evasion. Thanks for any help.


