void_of_the_mind

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I am attempting to create an enemy-only ailment that causes the afflicted to suffer 25% of all the damage dealt to the caster. Essentially I want it to have the effect that while damaging this foe you will also harm the afflicted teammates. I can't seem to figure out how to go about with this however...

does anyone have any suggestions?
 

Engr. Adiktuzmiko

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Oh wait, the state is inflicted into the actors, and the effect is if the enemy is damaged, all actors with the state is damaged too?

I think you should get Yanfly's State core + Passive states. Add a passive state to that enemy and make that state use the "Respond" notetag of State Core to search for actors afflicted of the other state and damage them.
 

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