Unique Artefacts!

Sel Feena

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...Because not everything has to be about combat, or even have any real benefit to the player. I'm thinking of items/accessories that will do bizarre/interesting/borderline pointless things for the player. They could have the ability to possibly open up sidequests by opening up new aspects of the game, or just grant access to a little more story that can be discovered. Of course, there should be a reason for the items' existence in terms of lore; coll backstories are half the fun for these things. As I'm very slowly trying to build up my scripting ability, I'm finding it a great motivator to think things up and then struggle to work out how they would be coded. Ideas I have already implemented are:

Necromancy Ring: When equipped by a member of the party, any 'ghost' events will be visible, and can be interacted with. They could grant sidequests, or add some flavour to a town. So that old man you see talking to himself on the park bench? He's talking about his departed wife, who's sat next to him, who wishes he could let go and move on.

Truename Ring: Doesn't do anything, other than show a person's real identity in a namebox when you talk to them. Ever wondered what random shopkeeper X's name was? Now you can find out! Pointless, but kind of neat.

Pandora's Box: You can place items inside this box, which will then be unrecoverable. Seems like a defective item, but feed it enough items and...?

This kind of thing generally works better with pen-and-paper RPGs as there is so much more flexibility, but why should they have all the fun? Or would having items with no immediately obvious mechanical benefit annoy you? I'd also love to hear what item ideas everyone has tried to implement themselves, or admire from other games (Wabbajack for the win!).
 

soulcrona

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From my experience you can use the switch is "" active / is item in inventory. I hope that helps.
 
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Engr. Adiktuzmiko

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I think all he wants is if we think that having these kinds of items are good or bad... I think he already uses that check since the posted ideas are already implemented... XD

personally, as long as it has uses, I think it's fine to have them... just don't put a total junk item (no purpose, can't even sell at all)...
 
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Kalithro

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"Truename Ring: Doesn't do anything, other than show a person's real identity in a namebox when you talk to them. Ever wondered what random shopkeeper X's name was? Now you can find out! Pointless, but kind of neat."

Could do something like EarthSea (The Movie)

"Ged accidentally releases a Nameless One. The demon attacks Ged, scarring his face, until the Archmage Nemmerle drives it away. The Archmagus of Roke tells him that this Nameless One is extremely powerful, and can posesss anyone by killing and devouring souls, turning them into a Gebbeth, a being who will hunt Ged down and try to posess him, using Ged's power for further destrution. He tells Ged to go anywhere The Gebbeth will not expect to look for him, until Ged can find its true name and destroy it."
 

Probotector 200X

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Truename Ring would be great if you had a Death Note but didn't wanna mess with your lifespan...Oh, what an evil thought.

I like random things that do...random stuff. It's part of the fun! I like being able to mess around with colors, costumes, etc. Imagine an item that makes your party look like frogs or something, but it doesn't actually make them frogs!

I had an RPG idea with a "disease" that made everyone look like bikini babes to you. But the main character is not afflicted with this. Maybe, you could unlock a way to act like you the player have this condition, and every character in the game looks like a bikini babe (yes, that includes old men) Is that similar at all? lol

I also love the idea of portal items, that is, you use it and are pulled into another world. Having a secret area like this, that's barely hinted at, could be rather cool if done well. Maybe there's not anything useful there? It's just some weird place to hangout!
 

Sel Feena

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I think all he wants is if we think that having these kinds of items are good or bad... I think he already uses that check since the posted ideas are already implemented... XD
Yeah, pretty much. Do unique items interest people even if they don't have any utility, and don't break the atmosphere of the game? Is basically what I'm asking, and if you're all for them, what are the coolest item ideas you've seen?

I also love the idea of portal items, that is, you use it and are pulled into another world. Having a secret area like this, that's barely hinted at, could be rather cool if done well. Maybe there's not anything useful there? It's just some weird place to hangout!
Yeah, and that wouldn't be difficult to do at all, no need for scripts or whatnot, just teleport to another map and back again when you're done. A simple idea that when tweaked could add character. Build a town? Pfft. Decorate a dimension!
 

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