- Joined
- Nov 29, 2013
- Messages
- 92
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- English
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Hi there, my GF just bought RPG Maker VX Ace for me as an early Christmas present, and I'm just trying to get my berings with a few scripts, and I'm wondering if I might be reaching too far when it comes to flexability.
Right now I am using two of Yanfly's class system scripts, as well as Neonblack's passive skill script.
What I want to know is... am i able to make a passive skill based on what a character has equipped? For example: Say a warrior class equips a one handed sword, but no shield. I wanted that warrior to deal increased damage that way by supposedly wielding it in 2 hands. Or, say a mage class using a % of their int to boost physical damage. Are these possible? Or is it a bit too much messing around?
Also, am I able to have a screen that allows equipping of X number of passive skills learned from other classes? These things would help me get where I want to go. Thank you for your time, and any help you can offer me!
Right now I am using two of Yanfly's class system scripts, as well as Neonblack's passive skill script.
What I want to know is... am i able to make a passive skill based on what a character has equipped? For example: Say a warrior class equips a one handed sword, but no shield. I wanted that warrior to deal increased damage that way by supposedly wielding it in 2 hands. Or, say a mage class using a % of their int to boost physical damage. Are these possible? Or is it a bit too much messing around?
Also, am I able to have a screen that allows equipping of X number of passive skills learned from other classes? These things would help me get where I want to go. Thank you for your time, and any help you can offer me!

