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There are a lot of crafting systems out there, but I have yet to see any that allow the creation of unique items, crafted by the player and not otherwise coded into the game. I was wondering if it is feasible to create some sort of item generation script or common event. The way I envision this presenting itself in a game is; the player would craft a type of weapon, Sword, Axe, Shield, and depending on the amount and type of crafting materials, along with the crafter's skill, the stats would be determined, a random sprite for the weapon type would be selected, and then the player would name the object.

At the moment, I know nothing about scripting, but I'm wanting to learn. Does anyone know whether this would be reasonably feasible?

Another question I have is about equipment buffs. Most of you have probably encountered this in some game outside of RPG Maker. You would refine or enchant a piece of equipment to give it a +1 boost, increasing its stats. I have yet to see this concept in RPG Maker, but would also like to know about the possibilities of creating it.

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