- Joined
- Jan 18, 2015
- Messages
- 610
- Reaction score
- 244
- First Language
- English
- Primarily Uses
As of August 1st, 2015, this project is no longer being worked on. It was never meant to be an RPG, and development has been brought to a stalemate. There will be a Uniques United game in the future, but it'll more closely resemble a stealth game with elements of mystery, adventure, RPG, and even horror.
I may decide to use the project from the RPG as a base for another game in the meantime.
Uniques United
Uniques United features a story about family of six siblings are separated from each other after a malfunction in their secret stone portal to a fantasy realm called Jipto lands them in random parts of the world. There, they must gather their wits to find each other again so they may eventually find their way home again. Meanwhile, during the course of their adventures, they observe all kinds of interesting, strange, and unusual things along the way, meeting new people and potential allies and building up a story to tell once reunited with their siblings.The Story behind Uniques United
Uniques United first came into my head as an idea back in 2004. Originally, there were 8 brothers instead of 5 brothers and one sister. Out of the 8 character that were originally the family in Uniques United, 3 of them still have their original names: Neil. Daniel, and Andrew, and they look much different now than they did when I first began drawing pictures of them.
2004 was one of the darkest years of my life. Back in the school I was in, I was almost 12 years old in Special Needs. Every day, I was bullied by kids much larger and older than me. Every week, I was suspended from school. Every month, my mom would cry over the state I was in and the pain it caused her. In my second year, I was put in a little box called Isolation, where I wasn't even allowed to interact with the other special needs students. All I had was a laptop computer and a teacher aide that supervised everything I did. 3 of the teacher aides had a grudge against my mom, and often used me to get back at her. They'd get me in trouble with the school, and one of them slapped me in the face for reasons I don't recall. I was going to be expelled from the British education system during my second year, so I had to move to the American system so I could start over. Since then, things began to improve.
Uniques United was the only thing I had to comfort me during those long years in middle and even high school, and it was the only thing that gave me hope when I had none. It was only after graduating high school that I began to see the value of what I had nurtured and decided to take it to the internet. And from all that chaos, uncertainty, and pain I went through since, Uniques United is finally being made into something playable. Since 2010, I've built my experience in game development, sound design, and writing, and after failing at nigh up to 20 different projects, including earlier attempts at Uniques United as an animated show, I want to do it right this time. If there's one thing I've learned since the very beginning, is that I have a high appreciation for beauty, and to bring the very best out of it through Uniques United.
This game is the result of a troubled childhood, a depressing school life, and 5 years of languishing in my parents' house due to being financially challenged, living with mental and medical conditions. I hope this project is worth your participation in it; I really do want to make something special with it. I've already contacted some prominent names in the gaming industry and they're ready to offer their support if we can raise this project above its humble beginnings into something big.
2004 was one of the darkest years of my life. Back in the school I was in, I was almost 12 years old in Special Needs. Every day, I was bullied by kids much larger and older than me. Every week, I was suspended from school. Every month, my mom would cry over the state I was in and the pain it caused her. In my second year, I was put in a little box called Isolation, where I wasn't even allowed to interact with the other special needs students. All I had was a laptop computer and a teacher aide that supervised everything I did. 3 of the teacher aides had a grudge against my mom, and often used me to get back at her. They'd get me in trouble with the school, and one of them slapped me in the face for reasons I don't recall. I was going to be expelled from the British education system during my second year, so I had to move to the American system so I could start over. Since then, things began to improve.
Uniques United was the only thing I had to comfort me during those long years in middle and even high school, and it was the only thing that gave me hope when I had none. It was only after graduating high school that I began to see the value of what I had nurtured and decided to take it to the internet. And from all that chaos, uncertainty, and pain I went through since, Uniques United is finally being made into something playable. Since 2010, I've built my experience in game development, sound design, and writing, and after failing at nigh up to 20 different projects, including earlier attempts at Uniques United as an animated show, I want to do it right this time. If there's one thing I've learned since the very beginning, is that I have a high appreciation for beauty, and to bring the very best out of it through Uniques United.
This game is the result of a troubled childhood, a depressing school life, and 5 years of languishing in my parents' house due to being financially challenged, living with mental and medical conditions. I hope this project is worth your participation in it; I really do want to make something special with it. I've already contacted some prominent names in the gaming industry and they're ready to offer their support if we can raise this project above its humble beginnings into something big.
I began my first project back in 2011 with a guy named Ari Wigdor. He and I both enjoyed a game called Might and Magic and we wanted to make a fan-based tribute to the series. We called it Might and Magic X: Children of the Void. Over time, our project grew and grew to a size of about 40 people as word spread that we were making a game with Might and Magic as its base.
One year, it got the attention of Ubisoft, particularly the creative director of the Might and Magic franchise over at Ubisoft. He sent us an e-mail commending our efforts to revive the franchise. 3 months later, Ubisoft announced Might and Magic X: Legacy and it was later released as a PC game which can best be described as a retro RPG with modern flair. They even made the game grid-based, despite its AAA feel.
I got to meet one of the developers from the former 90's game developer team called New World Computing, which originally produced the Might and Magic franchise. Since then, I've become a colleague of Tim Lang, level designer for Might and Magic 6, 7, and 9, and I've joined forces with Heroes 2 sprite artist, Shelly Garcia, who was also a member of NWC. When this project is in an advanced-enough stage and is able to secure some funding, any Heroes of Might and Magic fan is going to see her name in the credits and know that this is no small endeavor.
I also have befriended some famous voice actors including Lani Minella and Terri Doty, the first, Lani Minella, voicing many video game characters including Omochao, Rouge the Bat, Andariel from Diablo 2, and even the Terran Dropship pilot from Starcraft: Brood war, and the second, Terri Doty, voicing Young Franky from One Piece.
Any thing you can contribute towards the development of this game called Uniques United is not just appreciated, it's very much needed, especially in this stage where we need those first few supporters. It makes a world of difference.
One year, it got the attention of Ubisoft, particularly the creative director of the Might and Magic franchise over at Ubisoft. He sent us an e-mail commending our efforts to revive the franchise. 3 months later, Ubisoft announced Might and Magic X: Legacy and it was later released as a PC game which can best be described as a retro RPG with modern flair. They even made the game grid-based, despite its AAA feel.
I got to meet one of the developers from the former 90's game developer team called New World Computing, which originally produced the Might and Magic franchise. Since then, I've become a colleague of Tim Lang, level designer for Might and Magic 6, 7, and 9, and I've joined forces with Heroes 2 sprite artist, Shelly Garcia, who was also a member of NWC. When this project is in an advanced-enough stage and is able to secure some funding, any Heroes of Might and Magic fan is going to see her name in the credits and know that this is no small endeavor.
I also have befriended some famous voice actors including Lani Minella and Terri Doty, the first, Lani Minella, voicing many video game characters including Omochao, Rouge the Bat, Andariel from Diablo 2, and even the Terran Dropship pilot from Starcraft: Brood war, and the second, Terri Doty, voicing Young Franky from One Piece.
Any thing you can contribute towards the development of this game called Uniques United is not just appreciated, it's very much needed, especially in this stage where we need those first few supporters. It makes a world of difference.
Question - Which of the six mice do you want to see first in the upcoming tutorial stage?
(This is what each of the siblings look like, with Andrew being the youngest and Daniel being the oldest. I drew this picture 3 years ago, so my art has since improved a little.)

Every character has a distinct set of skills and abilities that are unique to them. No two characters are alike, thus the title Uniques United comes into play. The characters build the story through their interaction with the world. There is no linear path to victory, and it may not necessarily result in returning home, since their newfound world may have some charms so precious, they may not want to leave.
Although the world is not entirely peaceful...especially where a 16-year-old Miranda finds herself upon arrival.
Latest Version - without RTP - 0.0.22 (smaller filesize)
Latest Version - with RTP - 0.0.22 (Does not require RPG Maker VX Ace)
Battle Demonstration
*This stage of the game uses placeholder graphics for the time being, until I can get better ones. This is the best I've been able to draw on my own*
The game is currently in a very early Alpha. As I'm finding out, there's more issues to iron out than I thought. A lot of these are being worked on right now and by 0.0.3, the game should be easier to play and understand. Expect some major changes ahead.
According to recent feedback, there's not much storyline at this time. The storyline is actually a work in progress as the game is being developed, as the gameplay grows, so does the story.
The game is designed to play like Might and Magic VI: The Mandate of Heaven, have the rich character development of an indie horror game, and yet feel like something all on its own. The game also has many humorous moments during the story and especially when Miranda's youngest brother, Andrew, makes his appearance, since his entire combat style is centered around pranks, booby traps, and gag weapons.
The HP scale in Uniques United is centered around 2-3 digits, with the first third of the game being mostly within 2-digit values for a character with average HP. Balanced so the game stat progression scales nicely long-term, so 4-digit numbers are something only to be achieved at very high levels. It doesn't seem quite as fun when a level 1 character has 500 HP like in Final Fantasy games.

This game features original sound design and eventually, it will feature music that's just as unique. I've already got a clear mental picture of how Miranda's boss fight theme will sound.
Healing items can come in the form of potions, magic scrolls, and even food items. Food items begin to take a strong foothold after Miranda finds a cookbook and learns how to cook many different recipes, using ingredients she finds along the way. Players can use these items outside of combat to heal their characters, restore their magic, and even cure status ailments. A Red Apple heals some health for one character, but a link of Smoked Sausage heals every character at once, making it most useful as a healing item.
Different characters have different talents that enable them to perform different tasks, such as combining items like in Resident Evil games or even Rikku's Mix ability from Final Fantasy X. Some can craft items and ammunition, customizing the party's weapons to make them more useful. One crazy scenario is for one character to turn potatoes into explosives, and combine parts to form a Potato Launcher! See where the humor kicks in?
Each character will learn skills in different ways. Some can be learned from a book, while others are innate powers that are level-based; when a character reaches a certain level, that skill will be unlocked. Still, others are used depending on what weapon you have currently equipped; you can launch fire arrows from a bow.
These three spells are learnable through books,

Some skills use Magic while others use Drive, which is the game's version of TP. Here are a few abilities that use Drive:

Players can save their game at any time, and careful attention will be paid to level design to prevent players from gaining an unfair advantage or disadvantage.
As for the levels themselves, player can wander in and out of levels without restriction, but may end up in hot water if they enter high-level territory. Also, as the party gain levels, the map's monster spawning conditions change. Some levels that were easy early on will have more numerous, more varied, and stronger monsters. Mixed encounters of creatures from different regions of the world are also possible, so the player is forever wary that they can expect a decent fight wherever they go.
Any feedback related to improving the game is welcomed!
UPDATE:
Uniques United was recently featured on NewGamingOrder, a podcast series done by several gamers who talk about the latest happenings in the video game industry. They liked it so much that they offered to feature more videos and updates in future episodes of their show!
7:10 is when the video is shown:
Last edited by a moderator: