Uniques United: Search for Lost Family

Which of the six mice do you want to play as first, in the tutorial stage?


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Blinn

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It seems to work fine, and runs identically to the previous version - except (haha) this one has your save files in it.  Miranda at level 18 is one awesome mouse.  I didn't play that save file until after I'd checked out from the beginning.
Please tell me that Foresight gives you an extra action. If it does, then the patch works. Otherwise, I'm going to scream. I need to know that the scripts work, and the easiest way to determine that is if Foresight gives an extra turn.
 
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Kes

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I hate to be the bearer of bad tidings, but it seems like it's not giving the extra turn.

EDIT

I wonder if it's something to do with the way you've encrypted the file.

In the folder it's not showing as RGSSEncryptedArchive, which it should do if it had encrypted correctly.

However, if you click on the RPGVXAceProject file, you get the error message 

Application load error P:0000065434
 
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Blinn

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I hate to be the bearer of bad tidings, but it seems like it's not giving the extra turn.
I have no idea then. I've tried everything I can think of to get the scripts working properly. I don't want players to be stuck without the scripts necessary to make the gameplay what it should be.

How do I put the scripts in with the build? I can't develop Uniques United any further until this issue is solved. This one problem is keeping me up past midnight.
 

Kes

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I don't know if you have seen my edited post and pm.

What you could do (if you're happy to) would be to upload the unencrypted game to somewhere and send me the link in a pm and I could have a look at it.

To send it unencrypted:

Click on File in the Menu bar

Select Compress Game

Uncheck Create Encrypted Archive

That will just bundle it up so that it can be uploaded.
 

Blinn

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I hate to be the bearer of bad tidings, but it seems like it's not giving the extra turn.

EDIT

I wonder if it's something to do with the way you've encrypted the file.

In the folder it's not showing as RGSSEncryptedArchive, which it should do if it had encrypted correctly.

However, if you click on the RPGVXAceProject file, you get the error message 

Application load error P:0000065434
Okay, the best thing I can do at the moment is to upload a new version as is, in a 300+ MB executable. It's the only thing I can do right now which actually ensures that the scripts work. This is what I get for taking one guy's advice about encrypting every build I make. Nobody can play it until the scripts are in the game and working properly. I think what happened was that the config file game.ini did not find a file named Scripts.rvdata2 and it just skipped right over to the game, loading it without the scripts.

If this turns out to be the case, then this build should be fully-functional and I can hopefully go to bed before 5 AM this morning.

Here's the latest patch for 0.0.2.

https://www.dropbox.com/s/id5ubo23utm7fub/Uniques%20United%200-0-2c.exe?dl=0

It's a big file but it's the only thing I can do at this point to get 0.0.2 working properly once and for all.
 
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Kes

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It's still not giving the extra turn, and it still has not compressed correctly.  If this were an unencrypted game, when I click on the project file, it should open up into the editor.  It doesn't.  It gives the same error message as before.  The script file is there in the data folder, so it's not that they have not been included.  They are also showing in the previous version that I reported on earlier.  The file size is much larger than the default script file, so your custom scripts are there.  It's just that for some reason they cannot be accessed.
 

Blinn

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I'll have to get help with this...I can't fix it by myself. I've spent 11 hours trying to fix this, and it's past 2 AM right now.

If it's not going to work no matter what or how hard I try, then the project will have to be put on hold until I can get someone else to take a look at it. Until then, I'm so sorry, but I have to step away from this for a while. It kills me to have the alpha gutted by technical nonsense like this, and I'm embarrassed to know that this was going on since the beginning of 0.0.2, and there is literally nothing I can do until someone offers me a solution.
 
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Kes

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I suggest you get some sleep and then tomorrow put a query on the forum, with all the detail that you can.  I'm sure this must have happened to people before.  Andar in particular is very knowledgeable about things like this.
 

Blinn

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I suggest you get some sleep and then tomorrow put a query on the forum, with all the detail that you can.  I'm sure this must have happened to people before.  Andar in particular is very knowledgeable about things like this.
Thanks man. I put so much work into that combat system...
 

Blinn

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Okay, I've had time to recover from the previous ordeal and I'm ready to begin fixing the script export issues. This could take up to a few days but if anyone can point out the root cause and show me how to fix it, it'll take less time.
 

bgillisp

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Scripts should export by default. Make sure you are using compress game data, then tell it to put the game in a *new* directory. Once it is done, upload the file it created.

From what I can tell it sounds like you are accidentally uploading the wrong thing. Try this, and upload the new file it creates.
 

Blinn

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Scripts should export by default. Make sure you are using compress game data, then tell it to put the game in a *new* directory. Once it is done, upload the file it created.

From what I can tell it sounds like you are accidentally uploading the wrong thing. Try this, and upload the new file it creates.
Where were you when I needed you yesterday? :D

That sounds like it'll work; I'll try that.
 

Blinn

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Scripts should export by default. Make sure you are using compress game data, then tell it to put the game in a *new* directory. Once it is done, upload the file it created.

From what I can tell it sounds like you are accidentally uploading the wrong thing. Try this, and upload the new file it creates.
Okay, here's the new version. I did exactly what you said, to the letter.

https://www.dropbox.com/s/t2z54gz29llbdn5/Uniques%20United.exe?dl=0

...you think renaming the .exe had something to do with the scripts not working?
 

Kes

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Okay, sound the trumpet!

Miranda does have Foresight working as intended - but not at level one, it only kicks in at level two.  After that it sails along exactly as one would expect.  Is it possible that at level one, even with the boost that Foresight gives, she just misses the qualifying conditions to get the extra turn?
 
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Blinn

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Okay, sound the trumpet!

Miranda does have Foresight working as intended - but not at level one, it only kicks in at level two.  After that it sails along exactly as one would expect.  Is it possible that at level one, even with the boost that Foresight gives, she just misses the qualifying conditions to get the extra turn?
Could even be because I raised the monsters' agility a little during the rebalancing period of 0.0.2. But I'm so glad it works!!! :D

I found out why it doesn't kick in at level one: previously, if you look in older videos, you'll see that when Foresight is cast, it raises agility, luck, and magic attack separately from the state of Foresight. I recently moved those stat boost over to the Foresight spell as a state. I did this to make the popup display cleaner because it gave an ugly [] at the end of each stat boost.

EDIT: Updated screenshots on first post. Come see what I've made today. :)
 
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CrazyCrab

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Hey, decided to give your game a shot since I have some spare time.

I'll write things down as I see them, it may be a bit messy but this way you'll know how I felt about them as the happened :)

- First thing I noticed is that you audio files are fully uncompressed or anything, if I wanted to I could just take them and use them as my own. Since I know that you make them yourself, it might be a good idea to ''lock'' them somehow if it's possible. Would be a shame if all that work ended up with someone redistributing it as a ''free audio pack'' on some shoddy website.

- The Title screen is a bit confusing... what is that o_O

- Being thrown into the game without context is a bit off-putting, I guess that just for the demo but still. 

- I can pick up the bottle from the ground and it stays there, I'd recommend making the other event page empty.

- The mapping is a bit bare bones, are you just keeping it as a placeholder for now? I'd love to see more detail - cracks in the walls, plants all over them, you get the drill.

- Same with the sword, empty event page please ^^' It just looks better.

- Umm it says break the door but it's a staircase?...

- I like the voice acting, a nice surprise :) That said the scrolling text is gone before the voice acting is over, so slow the scrolling down a bit, would look better.

- I go up the stairs, seems like I should be able to go to the left as nothing's blocking my way, but there is no transfer, it's a bit confusing. 

- I love the idea of learning enemy skills, always fun.

- Huh, I barely survived the 1st fight... hardcore ^^' Am I supposed to have 1 move a turn? I saw in the trailer that you had 2.

- Hmm, I died to the ghosts from the giftbox and I forgot to save... A save popup after entering the room would be nice ^^ that said I should get going anyway, so maybe that's for the best.

Anyway, what can I say? I like the premise, I like the custom resources and the setup from your OP seems promising, but I can't say that I'm a big fan of the mapping. Never liked the ''1 wall high'' mapping style to be honest, as you end up with paintings that look like they're almost on the ground. 

I'm a pretty good mapper/eventer (not bragging, but hey I've been doing it for a while now ;) ) and I've got a lot of time to spare right now. I'm more than happy to help around, if you're interested just send me a PM. 

Overall the premise seems interesting but it's a bit rough around the edges :) Keep it up!
 

Blinn

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Hey, decided to give your game a shot since I have some spare time.

I'll write things down as I see them, it may be a bit messy but this way you'll know how I felt about them as the happened :)

- First thing I noticed is that you audio files are fully uncompressed or anything, if I wanted to I could just take them and use them as my own. Since I know that you make them yourself, it might be a good idea to ''lock'' them somehow if it's possible. Would be a shame if all that work ended up with someone redistributing it as a ''free audio pack'' on some shoddy website. (Working on it)

- The Title screen is a bit confusing... what is that o_O (A placeholder :p )

- Being thrown into the game without context is a bit off-putting, I guess that just for the demo but still. (Working on it)

- I can pick up the bottle from the ground and it stays there, I'd recommend making the other event page empty. (Already fixed it)

- The mapping is a bit bare bones, are you just keeping it as a placeholder for now? I'd love to see more detail - cracks in the walls, plants all over them, you get the drill.

- Same with the sword, empty event page please ^^' It just looks better. (Already fixed it)

- Umm it says break the door but it's a staircase?... (Working on it)

- I like the voice acting, a nice surprise :) That said the scrolling text is gone before the voice acting is over, so slow the scrolling down a bit, would look better. (Can't fix it)

- I go up the stairs, seems like I should be able to go to the left as nothing's blocking my way, but there is no transfer, it's a bit confusing. (Working on it)

- I love the idea of learning enemy skills, always fun. (Thanks ^^)

- Huh, I barely survived the 1st fight... hardcore ^^' Am I supposed to have 1 move a turn? I saw in the trailer that you had 2. (Already fixed it)

- Hmm, I died to the ghosts from the giftbox and I forgot to save... A save popup after entering the room would be nice ^^ that said I should get going anyway, so maybe that's for the best. (Working on it)

Anyway, what can I say? I like the premise, I like the custom resources and the setup from your OP seems promising, but I can't say that I'm a big fan of the mapping. Never liked the ''1 wall high'' mapping style to be honest, as you end up with paintings that look like they're almost on the ground. 

I'm a pretty good mapper/eventer (not bragging, but hey I've been doing it for a while now ;) ) and I've got a lot of time to spare right now. I'm more than happy to help around, if you're interested just send me a PM. 

Overall the premise seems interesting but it's a bit rough around the edges :) Keep it up!
Thanks for your feedback!

I will say you're a bit late to the party (probably my fault), here's why:

Out of all the points you made about the game, 9 of them are known flaws and some of them have been fixed in the current build I'm working on. As for the mapping, I have no earthly idea how to map properly. This is my first time using RPG Maker and Uniques United is my first real game. I started it back in January, so it really hasn't had much time to have the issues sorted out yet. I'd say about 1/4 total dev hours went into creating the map as it looks right now, so I really am trying. :D

I left a few comments in the quote above, so you know what's being worked on. Everything you see in the game is currently a placeholder. I'm developing this game entirely on my own right now, so it's hard for Uniques United not to have some problems. I'd welcome any assistance to help make it better!

The scrolling speed is already as slow as I can set it to. This is a limitation of RPG Maker VX Ace, and I know it's too fast. I created the Proceed? option so players wouldn't be automatically moved to the next area before Miranda's dialogue is finished. Maybe I can fix this with a script.

As for the number of turns, you would not believe how long it took to get Foresight working. Foresight is the skill that gives you an extra action. I ran in to so many headaches trying to figure out why the scripts responsible for the combat system weren't functioning. Turns out, I had renamed the .exe when I should have just left it alone. It's fixed in the current version, maybe you downloaded an old one? Foresight in the current public alpha doesn't give you an extra attack until Level 2, when your agility is high enough. I fixed that in my current WIP build.

Most of what you said was literally what everyone else who posted feedback on this thread has mentioned before, and I'm working on it. Some things will just take longer than others. Again, I'd absolutely love to have some help developing this; it's huge task to do everything on my own, especially when stuff goes wrong.
 
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Blinn

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Updated latest build, included RTP for those who don't have RPG Maker VX Ace.

Changelog - 0.0.21

  • Added mini-boss
  • Moved shield to first map area, just outside starting point
  • Added new room - needs a key to get in
  • Added new events - including miniboss
  • Introducing larger troop sizes - one of the troops inside the locked room spawns 11 creatures. Your characters should be able to take them with easy by that point.
  • Added intro instructions to help players out early on
  • Added new spells and changed a couple others
  • Shrapnel is more powerful
  • Electric Bubbles hits 2 random targets instead of 1 random target.
Please report any *new* issues you find with this build. I'm very much aware of the ones from the previous build.

IMPORTANT: Please let me know if you have trouble with the Foresight spell. It's been fixed in the previous version and want to make sure it stays fixed in this version.

Known Issues:

  • Filesize for 0.0.21 is 373 MB. This includes the RTP for those who aren't otherwise able to play the game.
 
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Kes

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I don't have time to do a proper test, but I checked to see if Foresight is working at level one, and I'm happy to be able to report that it is.
 

Blinn

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Crolock's merry men :B

 
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