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- Jul 18, 2012
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In short This game is a short story, in the form of an RPG, it is based off my own book that I am in the process of writing. It is a completely unrelated story that takes place in the same mythos.
Starting synopsis: The Quest for White, a story of sci-fi, fantasy, super powers, and all sorts of other genres. You start out as Orange, an entry level assassin with the ability to control earth, along with your three teammates, Violet, Gray, and Blue. Soon finding out that your homeworld is under total siege by an army of mysterious and deadly soldiers named The Blood of the Fallen. After arriving in your apartment's lobby, you come across Jared Bright, who kidnaps the leader of your world. After a battle with one of Jared's minions, you wake up in Cell 3 Palace. You learn you have been tasked with finding White and killing Jared. You travel from universe to universe in search of Jared and White...
** Spoiler Synopsis**
After fighting your way through a castle, you happen to come across Jared and a knight captain, when Orange and co. attempt to take on Jared, he makes his escape. In a search, the crew runs into the knight captain who is soon defeated in battle, in his sense of honor, he tells you Jareds plan, to collect the Shards of Light that are rumoured to have control over something, and just happened to have gotten the last one. Orange now returns to the palace to discover it has been attacked. Fighting their way through they learn that Jared's home has been discovered, and they must go there to confront The Blood of the Fallen. Halfway into the base, the world suddenly shifts into a nightmarish reflection of what it was. In wandering the new world they finally come across Jared, who reveals the goal of the Blood of the Fallen, to avenge those killed by the assassins. After a brief debate, Jared reveals that this world was what the Shards controlled, a pocket dimention that can be controlled with one's mind. In this control Jared transforms himself into a godly version of himself. The following battle can lead to two endings: The bad ending involves Orange's team dying and White killing Jared, the other involves Orange killing Jared, saving White, and becoming one of White's personal bodyguards.
The Multiverse: This game takes place in a far future that takes place after space travel and all that jazz,
United is actually a mythos that expands much larger than this game. In United Cell 3, you take part in the events that happen to Cell 3. Cell 3 itself is a planet entirely manmade, with a main planetary focus on assassins. The idea of killing isn't as severe for citizens of Cell 3, since the consider your contribution in life to be a true virtue (in short, the severity of theft and murder have been switched around.) Many of the assassins work off world in “Simplanets” or planets that are convinced they are Earth in a certain time period. The actual Earth however is a giant slum, devoid of civilization that isn't crime based. There are also several world outside of influence of Cell 3's government, which either belong to the alliance or are rogue societies. The Alliance is Cell 3's partner society and are often considered one in the same, but the Alliance is arbitrary in this story. Many rogue societies are unsupported either due to political differences or are militant toward Cell 3. Also on an unrelated note, none of the characters you play as are 100% human, they are actually part Ulti, an alien with the ability to harness chaos energy, which gives it's user superpowers.
Character Bios:
Name: Orange Tajkam
Ability: Earth
Role: Leader
Character Arctype: Traitless
Bio: Born in Cell 3 to a family of rank 7 or lower assassins, Orange aspires to become a level 8 assassin. Orange specializes in using his powers to defeat the enemy, his power being to control all manner of carbon based non-sentient objects (Read: Rocks, dust, diamonds, ect). He doesn't have much personality to speak of but if a great strategist and personally leads his group of assassins. This character is specifically without a heavy personality to help ease the player into their role as being Orange.
Name: Gray Tanner
Ability: Magnetically repels lead
Role: Strong Protagonist
Character Archetype: Crazy killer / crazy romantic
Bio: The ensemble darkhorse of the group, Gray is always either thinking about murdering people or women, and sometimes he thinks about both. He also has an unhealthy obsession with blades, working solely with swords. His past is dark, when he was adopted in his teenage years by a lovely couple, it quickly turned out that said couple wanted nothing but to torture somebody. Gray took it upon himself to develop a liking to the torture. Upon discovering he was liking being hurt physically, the parents took to mental tactics, forcing him to watch people die or kill them directly. Gray did the same thing with this, he found joy in slaughter and looked forward to murder. After torturing his own parents to death, Gray found nowhere to turn to, so he joined up with bounty hunting.
Name: Blue Thafter
Ability: Mist Control
Role: Medic
Character Archetype: Friendly, warm, smart.
Bio: Blue had grown up in Africa when Magicca (A famous scientist) was trying to build a town. He had taken Blue as an apprentice and taught him about the world of science. While Magicca had tried to stay omnidiciplinary in his teachings, Blue had taken a liking to medicine and explosives. Blue grew up learning how to both reattach somebody's arm, and how to blow it off. When he was offered to try out for Cell 3 he first refused, but he given a deal that he could kidnap his targets and experiment on them. Blue took this offer and signed up, passing the exam with flying colors.
Name: Violet Jameson
Ability: Fire
Role: Token female, voice of reason
Character Archetype: Sarcastic and snarky
Bio: Violet started out her life on Earth, working for one of the many traveling gangs. She became a very accurate marksman in her early years, being able to snipe people with a pistol. She grew up to become a gun runner through the abandoned streets of Britain. When a rival gang hired a Cell 3 assassin to kill Violet, she turned the tables and sabotaged the bounty hunter's gun and had it explode on him. Upon discovery of one who could kill his own assassin, White had offered her to join. When she declined White had set a bounty on every member of Violet's gang. Broken and homeless, Violet gave into White's request and joined up with Cell 3.
Name: Jared Bright
Ability: Explosions
Role: Antagonist
Character Archetype: Heroic, mysterious.
Bio: Jared lived in a 23rd century simplanet, after having his parents brutally killed by an assassin he desperately searched for answers in an attempt for bring the killer to justice. He came across a Cell 3 contractor who explained to him what Cell 3 was, intending on scoring a contract. Instead Jared has taken the universe jumper from the contractor and traveled to a rogue planet. Upon entering this planet he had found a lodge full of like minded individuals with plans on destroying Cell 3. Jared had expressed that there was a better way to stop them, instead wishing to turn them away from being killers and for them to live a nice life. Jared furiously searched for a way to go through with his plan. After running through some archives he came across some tech that created a pocket dimension, one that could be controlled if he had collected the Shards of Light. Jared then learned that White had planned of collecting every Shard of Light in hopes of collecting lost info on the past. While the Shards of Light needed to control the pocket dimension were four specific ones, he couldn't afford losing any of them. Jared now plans to launch an attack on White to make sure he can't get the Shards first
Screenshots: http://morpho1996.imgur.com
Download link: http://www.mediafire...nno5vcshgbus83s
Note: United: Cell 3 is a planned trilogy, the main point of the 3 stories are to showcase 3 different morality types: Grey and gray, grey and black, and black and white, this features the Grey and Gray, with niether the antagonist or protagonist being a better person, one side are assassins, the other side is mass torture and brainwashing, niether side is a better choice.
Hey guys, this is my first RPGmaker game ever, if I made any mistakes, feel free to point it out.
Starting synopsis: The Quest for White, a story of sci-fi, fantasy, super powers, and all sorts of other genres. You start out as Orange, an entry level assassin with the ability to control earth, along with your three teammates, Violet, Gray, and Blue. Soon finding out that your homeworld is under total siege by an army of mysterious and deadly soldiers named The Blood of the Fallen. After arriving in your apartment's lobby, you come across Jared Bright, who kidnaps the leader of your world. After a battle with one of Jared's minions, you wake up in Cell 3 Palace. You learn you have been tasked with finding White and killing Jared. You travel from universe to universe in search of Jared and White...
** Spoiler Synopsis**
After fighting your way through a castle, you happen to come across Jared and a knight captain, when Orange and co. attempt to take on Jared, he makes his escape. In a search, the crew runs into the knight captain who is soon defeated in battle, in his sense of honor, he tells you Jareds plan, to collect the Shards of Light that are rumoured to have control over something, and just happened to have gotten the last one. Orange now returns to the palace to discover it has been attacked. Fighting their way through they learn that Jared's home has been discovered, and they must go there to confront The Blood of the Fallen. Halfway into the base, the world suddenly shifts into a nightmarish reflection of what it was. In wandering the new world they finally come across Jared, who reveals the goal of the Blood of the Fallen, to avenge those killed by the assassins. After a brief debate, Jared reveals that this world was what the Shards controlled, a pocket dimention that can be controlled with one's mind. In this control Jared transforms himself into a godly version of himself. The following battle can lead to two endings: The bad ending involves Orange's team dying and White killing Jared, the other involves Orange killing Jared, saving White, and becoming one of White's personal bodyguards.
The Multiverse: This game takes place in a far future that takes place after space travel and all that jazz,
United is actually a mythos that expands much larger than this game. In United Cell 3, you take part in the events that happen to Cell 3. Cell 3 itself is a planet entirely manmade, with a main planetary focus on assassins. The idea of killing isn't as severe for citizens of Cell 3, since the consider your contribution in life to be a true virtue (in short, the severity of theft and murder have been switched around.) Many of the assassins work off world in “Simplanets” or planets that are convinced they are Earth in a certain time period. The actual Earth however is a giant slum, devoid of civilization that isn't crime based. There are also several world outside of influence of Cell 3's government, which either belong to the alliance or are rogue societies. The Alliance is Cell 3's partner society and are often considered one in the same, but the Alliance is arbitrary in this story. Many rogue societies are unsupported either due to political differences or are militant toward Cell 3. Also on an unrelated note, none of the characters you play as are 100% human, they are actually part Ulti, an alien with the ability to harness chaos energy, which gives it's user superpowers.
Character Bios:
Name: Orange Tajkam
Ability: Earth
Role: Leader
Character Arctype: Traitless
Bio: Born in Cell 3 to a family of rank 7 or lower assassins, Orange aspires to become a level 8 assassin. Orange specializes in using his powers to defeat the enemy, his power being to control all manner of carbon based non-sentient objects (Read: Rocks, dust, diamonds, ect). He doesn't have much personality to speak of but if a great strategist and personally leads his group of assassins. This character is specifically without a heavy personality to help ease the player into their role as being Orange.
Name: Gray Tanner
Ability: Magnetically repels lead
Role: Strong Protagonist
Character Archetype: Crazy killer / crazy romantic
Bio: The ensemble darkhorse of the group, Gray is always either thinking about murdering people or women, and sometimes he thinks about both. He also has an unhealthy obsession with blades, working solely with swords. His past is dark, when he was adopted in his teenage years by a lovely couple, it quickly turned out that said couple wanted nothing but to torture somebody. Gray took it upon himself to develop a liking to the torture. Upon discovering he was liking being hurt physically, the parents took to mental tactics, forcing him to watch people die or kill them directly. Gray did the same thing with this, he found joy in slaughter and looked forward to murder. After torturing his own parents to death, Gray found nowhere to turn to, so he joined up with bounty hunting.
Name: Blue Thafter
Ability: Mist Control
Role: Medic
Character Archetype: Friendly, warm, smart.
Bio: Blue had grown up in Africa when Magicca (A famous scientist) was trying to build a town. He had taken Blue as an apprentice and taught him about the world of science. While Magicca had tried to stay omnidiciplinary in his teachings, Blue had taken a liking to medicine and explosives. Blue grew up learning how to both reattach somebody's arm, and how to blow it off. When he was offered to try out for Cell 3 he first refused, but he given a deal that he could kidnap his targets and experiment on them. Blue took this offer and signed up, passing the exam with flying colors.
Name: Violet Jameson
Ability: Fire
Role: Token female, voice of reason
Character Archetype: Sarcastic and snarky
Bio: Violet started out her life on Earth, working for one of the many traveling gangs. She became a very accurate marksman in her early years, being able to snipe people with a pistol. She grew up to become a gun runner through the abandoned streets of Britain. When a rival gang hired a Cell 3 assassin to kill Violet, she turned the tables and sabotaged the bounty hunter's gun and had it explode on him. Upon discovery of one who could kill his own assassin, White had offered her to join. When she declined White had set a bounty on every member of Violet's gang. Broken and homeless, Violet gave into White's request and joined up with Cell 3.
Name: Jared Bright
Ability: Explosions
Role: Antagonist
Character Archetype: Heroic, mysterious.
Bio: Jared lived in a 23rd century simplanet, after having his parents brutally killed by an assassin he desperately searched for answers in an attempt for bring the killer to justice. He came across a Cell 3 contractor who explained to him what Cell 3 was, intending on scoring a contract. Instead Jared has taken the universe jumper from the contractor and traveled to a rogue planet. Upon entering this planet he had found a lodge full of like minded individuals with plans on destroying Cell 3. Jared had expressed that there was a better way to stop them, instead wishing to turn them away from being killers and for them to live a nice life. Jared furiously searched for a way to go through with his plan. After running through some archives he came across some tech that created a pocket dimension, one that could be controlled if he had collected the Shards of Light. Jared then learned that White had planned of collecting every Shard of Light in hopes of collecting lost info on the past. While the Shards of Light needed to control the pocket dimension were four specific ones, he couldn't afford losing any of them. Jared now plans to launch an attack on White to make sure he can't get the Shards first
Screenshots: http://morpho1996.imgur.com
Download link: http://www.mediafire...nno5vcshgbus83s
Note: United: Cell 3 is a planned trilogy, the main point of the 3 stories are to showcase 3 different morality types: Grey and gray, grey and black, and black and white, this features the Grey and Gray, with niether the antagonist or protagonist being a better person, one side are assassins, the other side is mass torture and brainwashing, niether side is a better choice.
Hey guys, this is my first RPGmaker game ever, if I made any mistakes, feel free to point it out.
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