So I'm looking to make an item that changes classes, but affects different actors in different ways, which is why I can't figure out how to event this. Basically, each actor will have 3 or 4 classes that they could potentially have- they start with one, but by using the item they could change to a different one (ala the Second Seal in Fire Emblem Awakening). For example: Actor A starts as a Warrior, but could become a Mage or an Archer by using the class changing item. Actor B meanwhile starts as a Barbarian but could become a Cleric or a Knight by using the same item. Additionally, there may or may not be overlap between the classes each can become, and I would also like them to be able to switch BACK to their original class if they were to use the item again. (In other words, I want it to work exactly like the afformentioned Second Seal from FE). I don't want to use a whole bunch of items for different classes for actors, nor do I want to use a menu to change classes, because I want the class changing to force you to manage your items. If there were just an item that would change people who could be Barbarians into Barbarians, your choices would be a lot more limited. I don't have any scripting knowledge, but I think this could work well with notetags- each actor could have notetags of what classes they could become. Just throwing ideas around here, though. I know it's kind of a tall order. Any help pointing me in the direction of a script or scripts that could accomplish this would be greatly appreciated. Thanks in advance!