Universal Font Size Change

KamiSawZe

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So I love the POPit font that comes with @Vexed's Pop! Horror City DLC, but it's so dang tiny! It's very readable, but each letter ends up being a similar size to the resource pixels, so it creates a sort of disjointed resolution. I tried setting a font-size in gamefont.css, changed the font setting in rpg_core.js, and tried using some of Yanfly's scripts, but it seems like everything focuses on the message font size and leaves menu fonts untouched.

Is there a simple edit to the main source code or a script that can sync all the font sizes and let me set them manually so the pixel-y font matches the size of the game graphics? :kaoswt2:
 

KamiSawZe

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I got used to the font... and in some ways I like it better small. I can use the full message box even with a face graphic, and I noticed that since the weight of the font lines are 1px with 1px black stroke all around, it averages that the font is made up of essentially 3x3 pixels and matches the 3x zoom of the Pop! graphics. Or at least that's what I tell myself to sleep at night. Since I've already started writing dialogue, I'd hate to go back and change it all with a larger font, though I'm not sure how it will look on mobile if I ever try deploying for mobile.
 

Kes

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Does your second post mean that this query is now resolved? If it is, please Report your opening post and ask for the thread to be closed.

Thanks.
 

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