- Joined
- Apr 9, 2016
- Messages
- 25
- Reaction score
- 11
- First Language
- English
- Primarily Uses
- RMMV
So I love the POPit font that comes with @Vexed's Pop! Horror City DLC, but it's so dang tiny! It's very readable, but each letter ends up being a similar size to the resource pixels, so it creates a sort of disjointed resolution. I tried setting a font-size in gamefont.css, changed the font setting in rpg_core.js, and tried using some of Yanfly's scripts, but it seems like everything focuses on the message font size and leaves menu fonts untouched.
Is there a simple edit to the main source code or a script that can sync all the font sizes and let me set them manually so the pixel-y font matches the size of the game graphics?
Is there a simple edit to the main source code or a script that can sync all the font sizes and let me set them manually so the pixel-y font matches the size of the game graphics?

