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- Mar 27, 2019
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- RMVXA
So, basically, I've been looking to make a sort of polymorph skill that changes the enemy it's used on into something else.
There's two problems I've realized with this though.
The first, is that I want the polymorph to be temporary, which would mean having some way to remember what the enemy it's used on was pre-polymorph so as to be able to turn it back, and also not override that memory when polymorphing something else.
The second, is that I would need a way for the effect to not work on bosses and other major enemies.
Ideally, the best way to do this would be to change only their battler sprite, and have all the other changes be caused through a state, but I don't know how one would go about changing an enemies battler graphic without transforming the enemy.
There's two problems I've realized with this though.
The first, is that I want the polymorph to be temporary, which would mean having some way to remember what the enemy it's used on was pre-polymorph so as to be able to turn it back, and also not override that memory when polymorphing something else.
The second, is that I would need a way for the effect to not work on bosses and other major enemies.
Ideally, the best way to do this would be to change only their battler sprite, and have all the other changes be caused through a state, but I don't know how one would go about changing an enemies battler graphic without transforming the enemy.


