edit 7/29: updated the links section with a new link to version 2. Introduction Hello, everybody. I made an RPG for the 2014 IGMC titled 'Unknown Designation'. I had two goals when I decided to make a game for this contest. One was to tell a story (my background is in writing short stories and novellas). The other was to make menu-based combat as interesting as I could, and try to fix some of the more tedious elements of playing a JRPG style game. All in under an hour of gameplay. Story Logline: 'Unknown Destination' tells the story of Reika, a human created by a space bound colony of AI's, and is about her struggle to break free from her lonely existence. Gameplay Features: - When you level up in my game, you don't gain new skills. Instead, the skills are tied to weapon and armor sets. Each set has different skills bound to it, that use different resource management systems, and provide different passive bonuses. The sets function as unique classes. There are 3 of these sets in the game that can be switched out at any time you are not in combat (well, after you find them, you can switch any time). - The Weapon/Armor sets work as follows: - Lightning Catalyst/Electrical Armor: This is the one you start with. It is a direct damage mage type. Your skills use TP, which starts at 100 each battle, and regens 40 TP at the start of each turn. Eventually, you will run out of TP and have to weave auto-attacks into your rotation. I wanted to make auto-attacks a little more beneficial so each one will reduce your target's Max HP by a percentage, and has a chance to stun. There are also utility spells like buffs/debuffs and heals. This set is consistent, sustained damage. Passive bonuses are increased magic damage, and adding stun/Max HP debuff to Auto-attacks. - Pulse Rifle/Pulse Rifle Fatigues: This set uses mainly damage over time abilities that stack with each other. You also have a finisher move that does increasing damage based on your target's missing HP. This set uses MP as the resource, and is focused on back-loaded damage (ie, you place your set-up spells (the DoT abilities) and then when they tick down for 2-3 turns, you use the finisher move to kill your target.) Passive bonuses are increased mana regen, and increased attack speed. - Energy Sword/Energy Plating: This set is based around scoring critical hits. You have skills that increase your chance to crit, and reduce your target's crit defense. The skills in this set cost a percentage of your hit points to use. You also have one skill that does increasing damage based on your missing HP, as you generally are hovering at lower health then the other 2 classes. This set is more front-loaded damage as those crits hit like a truck. Passive bonuses are health regen, and increased chance to crit. - No random battles. All enemies are represented in the field by sprites. - With one exception, there are no repeated enemy encounters in the game. - Female Protagonist Links to my submission page, and an alternative download link: Spoiler Here is a link to my submission page: http://contest.rpgmakerweb.com/game/view/id/403 And an alternative link to download the game: http://www.mediafire.com/download/8579cq5khklh780/contest.exe UPDATE: 7/29 new version available - https://www.dropbox.com/s/uc94u5eitgtjywa/Unknown%20Designation%20v2.1.exe Screenshots: Spoiler Credits: Spoiler Acknowledgments Additional Scripts 1. Yanfly – Yanfly Engine Ace, Ace Core Engine v1.09, Ace Battle Engine v1.22, Battle Command List v1.09b, TP Manager v1.04, Battle Engine Add-On: Enemy HP Bars v1.10, Passive States v1.02, Skill Cost Manager v1.03, Skill Restrictions v1.03, Ace Menu Engine v1.07, Visual Battlers v1.01, Buff & State Manager v1.07 2. Yami - Yanfly Engine Ace - Visual Battlers v1.01 3. Kread-Ex - Yanfly Engine Ace - Visual Battlers v1.01 4. Archeia_Nessiah - Yanfly Engine Ace - Visual Battlers v1.01 5. Galv - Galv's Message Busts Version 1.1 Additional Art Resources 1. RPG MAKER Katakura Hibiki Fantasy Hero Character Pack [Copyright] © 2014 Katakura Hibiki Distributed and published by DEGICA Co., LTD 2. RPG MAKER Frontier Works Futuristic Hero and BGM Pack [Copyright]© 2014 Frontier Works Distributed and published by DEGICA Co., LTD 3. RPG MAKER Futuristic Tiles Resource Pack [Copyright]© 2012 ENTERBRAIN, INC; artist Celianna 4. RPG MAKER Modern Tileset Resource Pack [Copyright]© 2012 ENTERBRAIN, INC; artist Lunarea 5. MONSTER LEGACY 01 and MYTHOS HORROR RESOURCE PACK [Copyright]© 2014 ENTERBRAIN, INC; artist: PVGames Additional Music and Sound Effects 1. RPG MAKER Undead Fantasy Resource Pack [Copyright]© 2013 Kain Vinosec 2. RPG MAKER Cinematic Soundtrack Music Pack [Copyright]© 2013 Joel Steudler 3. Inspirational Vol. 1 [Copyright]© 2013 JDB Artist 4. RPG MAKER Modern Day Music Mega-Pack Resource Pack [Copyright]© 2013 Joel Steudler (Additional Tracks by Lunarea) 5. RPG MAKER Zonderland Music Pack [Copyright]© 2013 Intelligentsia 6. RPG MAKER Futuristic Atmospheres [Copyright]© 2013 Joel Steudler 7. Inspirational Vol. 2 [Copyright]© 2013 JDB Artist Story and Design by Xeroborn Thank you for reading this far. I hope you will take a few minutes and check out my game. I'm actually pretty curious what other's opinions are. I will check this thread, and my submission page if you have comments/questions, and I will do my best to answer them.