- Jan 14, 2016
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However, D3 is an arpg and the limited inventory is a core mechanic of any arpg. Can't imagine, that an unlimited inventory would even work here, as the player uses to become flooded with items.. unlimited would break the balance on arpgs, just because of the way, how arpgs work, I think.
Yea, as mentioned above, the limited inventory is kinda necessary for an arpgs core mechanic. Here unlimited would make the game in fact a way too easy and boring soon, I believe. The player is supposed to quickly decide (better before picking up the item), wether the item is it worth or not. Also the item size uses to be part of the inventory system, so.. picking up rings will be always more worth than picking up a big speer for example. With an unlimited inventory, all of this becomes meaningless.I have. And I have to wonder: in what world is that kind of forced inventory management fun? When I'm having a good time hacking and slashing my way through hordes of enemies, the LAST thing in the world I want to think about is what I need to throw away in order to make room for whatever the monsters dropped.
However, I don't even think that Unlimited Inventory needs to have a "purpose", per se, ... When you add a mechanic that introduces limitations or busywork, that's when you need to be able to express a purpose for that mechanic!
However, it's a good example for when a limited inventory has a purpose.
And yes, I agree, if there's no purpose for it, unlimited should be fine.
Most mmorpgs also work with limited inventories. But they use to have an extensive storage system. RPGM games usually don't have that (tho you CAN ofc implement such). Also as mmorpgs are multiplayer, putting a limitation helps with the balance, as trading is usually involved.
Also in survival games, limiting the inventory makes sense, as it can be part of the game's core mechanics.
However, a usual RPG, focussed on story, doesn't really need that feature, imho.