@Aesica This is definitely welcome on my side. 20 potions max not only means that I can't stack a lot of them, but that I should also use them actively to make sure I have space for more. But that's what I consider limited inventory, sinve 20 max looks limiting. If you want to be nitpicky, then you should mention that this 33% is not 33%, because different stats and stuff. But nah, it was just an oversimplification. A game is never black and white, some have useless buffs, some have useful buffs, some don't have buffs at all. But if I was to cover every single situation, it would be a pain to both read and write, so to make things simpler, I simplified all buffing, debuffing, attacking, digging into the ground and then digging out, tanking and building aggro, silencing, summoning, comboing, throwing holy water on undead, charging multi-turn skills, casting limit breaks and many other things as firepower. Or in simple terms, the one, whose primary use or one of the primary uses is heal, is a healer. The rest is firepower. I simplify other stuff here to standard situations too, because 1. item spam is a problem that I have seen quite a lot, not only in indie games. And in rpg maker it's something to watch out for, because healing potions are something many forget while balancing their game. 2. What I can, I treat like math puzzles. Grouping stuff together makes it easier for me to orientate in it and devise a game plan. Btw. @Wavelength I played some Diablo 2 yesterday! And my inventory management went on as expected. As my gold reserve grows, my need to collect items decreases. As the game progressed (still not bad though), I stopped picking up white tier items, which made me teleport to town once in around ten minutes.