- Joined
- Mar 3, 2017
- Messages
- 479
- Reaction score
- 554
- First Language
- English
- Primarily Uses
- RMMV
Description of the feature:
Not a programmer. ¯\_(ツ)_/¯
Mockups:
See attached file. This is how the RTP upper layer image would look. (But 50% size)
Why is this feature good?
- All of the upper layer tiles are combined into one image à la RMXP.
- This one image (again, à la XP) can be whatever height, but would always be 384 pixels wide. (That's the size that the tilesets are rearranged to in the editor)
- All of the B-E tileset tabs would be combined.
- P.S. I don't know how VX or VXA worked, I don't have those engines. ¯\_(ツ)_/¯
Not a programmer. ¯\_(ツ)_/¯
Mockups:
See attached file. This is how the RTP upper layer image would look. (But 50% size)
Why is this feature good?
- RMMV's tileset capacity is severely limited. This would basically take away the limit, so that the only limit would be the memory on your computer. (There's NO way you'd want a tileset THAT large is there?)
- Not really an issue per se, but technically different maps will need different tiles, so you could technically probably just make a bunch of different tilesets, but that would be a lot of trouble. So I guess this isn't an actual issue, so ignore this part. ¯\_(ツ)_/¯
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