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There are certain item types within my game that I don't want the player to know about until they reach a certain point in the game. Would it be possible to use a plugin command (or script) within an event that adds that equip slot to the appropriate class or character? So for example:


A character in chapter 1 cannot equip the item type Talisman, because (according to the game lore), in order to equip a Talisman one must first undergo a ritual that binds the character to the 'Astral Plane' - before doing that, Talismans cannot be equipped. Unfortunately, equipment slots can only be defined using the Database, and as far as I can tell, can't be changed once the game is running. This means that should a character in Chapter 1 somehow obtain a Talisman, they would be able to equip it because the character would have a Talisman slot, even before the Astral Plane event occurred. Ideally, I would be able to add a plugin command to the Astral Plane event that adds the Talisman equip slot to the character, say: "Equipslot Add 1 9", which would add Equip Slot 9 (talisman) to Character 1.


Is this possible? 


Thanks for any help you can give!

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