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- Jan 31, 2013
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Hello!
I apologize if this is in the wrong forum; I wasn't sure if this should go in script requests or support. >.<
I have a game I am working on but I've an idea for a feature in it and I'd like to know if it's a possible one and how to go about executing it. With it, I have some general questions about VX ACE.
My idea is that, upon completion of the game, a menu option unlocks. However, this option is not in the player menu when playing the game but rather a menu option in the game menu (The one with the "Shutdown", "New Game", and "Continue" options.)
What the option does is allow a password to be input and if the correct one is used, the player is moved to a new map and so-and-so will happen. The so-and-so being, for example, an extra scene to play or a movie to watch (So a few maps and some events, etc. Like a separate game within the game.)
I'm figuring I can use blank actor names and conditional branches for the password, the event command "Change actor name" being the key. So how to work and input the password is not too big a problem. You could think of this function being like those passwords to skip levels in some games, although instead of skipping levels it takes you to a new map where so-and-so happens.
I understand that I could simply place an event in the starting map that asks if you have a password and, if not, moves on ahead to the main story, however I don't want to prompt the player that way. I'd rather it be an optional thing that appears when the player actually receives the password at the end of the game. (If they were like me, they'd be to engrossed in looking for a password that was later handed to them at the end of the game to pay attention to the game itself) Furthermore, the password could be given out before the player even starts if they searched hard enough (Not many people keep things like that to themselves!) and they could skip the whole game and enter the password.
An idea I had would be to perhaps turn on a switch or a variable at the end of the game, so that when on, an new option appears in the game menu. But I'm not sure how I could script/event this nor if switches or variables even carry into the game menu screen. (Especially if you were to close the whole program and reopen it) I expect doing that would clear the switches and variables, sans the ones turned on/off in save game files.
Another rougher idea could be that upon first game completion, the player start location is in a new map that prompts if they have a password if not the main story is played, but that still requires some kind of carry-over. I'd still much rather the menu option, if possible.
I have looked into NewGame+ and I assume I could use that to carry on a switch, but that carryover seems to only be for starting a new game, not for changing the game menu. (A new game must be started for the switches and variables to carry over?)
I should also mention that I am using the Madoka Title Screen script, so the game menu display is a little different.
I understand this might be a challenging request/question but I'd really appreciate it if someone can provide assistance. Even if it's to say this is an impossible idea! Please let me know if I can provide any further information to assist!
I apologize if this is in the wrong forum; I wasn't sure if this should go in script requests or support. >.<
I have a game I am working on but I've an idea for a feature in it and I'd like to know if it's a possible one and how to go about executing it. With it, I have some general questions about VX ACE.
My idea is that, upon completion of the game, a menu option unlocks. However, this option is not in the player menu when playing the game but rather a menu option in the game menu (The one with the "Shutdown", "New Game", and "Continue" options.)
What the option does is allow a password to be input and if the correct one is used, the player is moved to a new map and so-and-so will happen. The so-and-so being, for example, an extra scene to play or a movie to watch (So a few maps and some events, etc. Like a separate game within the game.)
I'm figuring I can use blank actor names and conditional branches for the password, the event command "Change actor name" being the key. So how to work and input the password is not too big a problem. You could think of this function being like those passwords to skip levels in some games, although instead of skipping levels it takes you to a new map where so-and-so happens.
I understand that I could simply place an event in the starting map that asks if you have a password and, if not, moves on ahead to the main story, however I don't want to prompt the player that way. I'd rather it be an optional thing that appears when the player actually receives the password at the end of the game. (If they were like me, they'd be to engrossed in looking for a password that was later handed to them at the end of the game to pay attention to the game itself) Furthermore, the password could be given out before the player even starts if they searched hard enough (Not many people keep things like that to themselves!) and they could skip the whole game and enter the password.
An idea I had would be to perhaps turn on a switch or a variable at the end of the game, so that when on, an new option appears in the game menu. But I'm not sure how I could script/event this nor if switches or variables even carry into the game menu screen. (Especially if you were to close the whole program and reopen it) I expect doing that would clear the switches and variables, sans the ones turned on/off in save game files.
Another rougher idea could be that upon first game completion, the player start location is in a new map that prompts if they have a password if not the main story is played, but that still requires some kind of carry-over. I'd still much rather the menu option, if possible.
I have looked into NewGame+ and I assume I could use that to carry on a switch, but that carryover seems to only be for starting a new game, not for changing the game menu. (A new game must be started for the switches and variables to carry over?)
I should also mention that I am using the Madoka Title Screen script, so the game menu display is a little different.
I understand this might be a challenging request/question but I'd really appreciate it if someone can provide assistance. Even if it's to say this is an impossible idea! Please let me know if I can provide any further information to assist!



