- Joined
- Mar 16, 2012
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- 89
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Why hello there! A quick search didn't reveal an official bug report thread, so I'm starting an unofficial one. I'm kinda new here, so if there's a more appropriate way to handle this, let me know. Probably some of them were already reported. Anyway, after toying with Ace for a couple of hours I've spotted a few mistakes/errors/bugs, mostly minor.
Here's the list:
Well, that's it for now. As you can see nothing major and that probably means it can easily be fixed. Hopefully it will be fixed, soon..
Now, feel free to expand the list. Sooner spotted, sooner fixed. Right?
Here's the list:
- Dunno if this is a real bug, most probably I'm just doing it wrong, but it seems to me that the Change Class event command doesn't quite work as intended. In the help file it says:
However, when I tried to use it, the actor's level was reset to 1 and he kept all his skills...Changing classes causes the actor's level to be recalculated based on his/her current EXP. Parameters and available skills may also change. Furthermore, weapons and armor that can no longer be equipped will be removed automatically.
- In the Character Generator there isn't a face part for Beard Type 4.
- Some untranslated Japanese: using message of skill 070:Starlight is はスターライトを唱えた!
- The sample map CastleiExteriorj has this curious note: 内装「城(内装):1F」「城(内装):2F」に対応.
- Speaking of sample maps... What's up with those weird i's and j's at the end of some words?
- A couple of spelling errors: enemy 005 in the database is called Rate.
- In the RTP battlers there's a file named Gayzer.png... I'm pretty sure the correct spelling is Gazer (anyhow that's what the enemy is called in the database) and some sensitive folk may even find this kind of error offensive...
Well, that's it for now. As you can see nothing major and that probably means it can easily be fixed. Hopefully it will be fixed, soon..
Now, feel free to expand the list. Sooner spotted, sooner fixed. Right?
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