Unofficial Bug Report Thread (VX Ace)

Gorou Fujita

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My version number for the exe is 1.0.2.1 and the version number displayed in the about menu is 1.02. Like I said, this is probably a new bug, because it's really easy to spot.
 

Jay_NOLA

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VX Ace is still at 1.01a I just re-downloaded it.

VX is is at 1.02 and the exe is at 1.0.2.1.

None of the setup files for VX and VX Ace have been updated.  Unless the main store link versions didn't get updated.

An update to the DRM for all the Makers was just released.
 

Gorou Fujita

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For what it's worth, the link I got in the email(right around one week ago) after purchasing it was not the updated version. For a second there I thought I was screwed, as I was purchasing it with the offline unlocker in mind. :p I was speaking to one of the staff here about the DRM before I decided to buy it and they helped me through the entire process, including giving me a link to the new version.

It's not a big deal going forward as I found a workaround before I even posted here, and I see that historically there are more posts with no acknowledgement at all, so it's not like I'm waiting for a fix.

I still have the link to the updated version, but I assume that Shaz and anyone else that would look into this are able to access it. Also, after reading the DRM threads here, there are a few references to the trial being updated, so that's probably what I downloaded.
 

Andar

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I don't know if that had been reported before, but there seems to be a problem with equipment and/or dual wield in the battle test in the editor. It works correctly inGame, which might be the reason why no one ever found it.

http://forums.rpgmakerweb.com/index.php?/topic/16629-dagger-adding-random-stats/

Tested myself in a new project with only default actors and items.

Edit:

According to Tsukihine, that bug is only in the display of the values with Dual Wield - the battle itself would be simulated using the correct values.
 
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Andar

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Another bug: missing word at a place where they're neccessary...

Database - Animations

Right-click on any cell from any animation picture, select properties

Option: Flip

That's missing both YES / NO, so you can only guess which of the blank options is currently active/selected.

The same is true for the Flip option in the Cell Batch ... Window
 

neuroticcat

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Thought it might be good to post the bug and the way to solve it here, because it took me much time to find something on google.
Everytime I started something made with the RM VX ACE the character just walked to left until he reached the end of the map.
For the people who haven't any gamepad plugged in... I found this:

If you have a Saitek Eclipse keyboard and installed the default gaming keyboard drivers RPGmaker(ANY version) will not work. Heres the reason. It seems as if it is both a keyboard at the same time as being a game controller (ahh starting to see why it was screwing up?). This is something that RPGmaker does not like at all. The running to the side was caused by the controls confilicting with null values set to the control buttons and of course since the buttons for the up and down 'technically' did not exist the game basically was interpreting the random junk the OS was sending as run around in circles like crazy person.
http://www.rpgmakervx.net/index.php?showtopic=797
 
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Andar

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Thought it might be good to post the bug and the way to solve it here, because it took me much time to find something on google.


Everytime I started something made with the RM VX ACE the character just walked to left until he reached the end of the map.


For the people who haven't any gamepad plugged in... I found this:


http://www.rpgmakervx.net/index.php?showtopic=797
That is not a bug in RM, it's a problem in the Windows API that can't be fixed...
In early windows versions (before tablets, USB or other input devices were affordable to most users) Microsoft created an API for input that was designed mostly for single devices - the developers didn't think that anyone might mix graphical tablets (which were 1000$ up for the most simple ones) and game controllers (of which only a few models existed at all) would be used on a PC much - and not in combination at all.


As a result there were many problems when several programs and device drivers tried to access that at the same time, and as a result, newer Windows versions got a different API for that. The new API has a general driver inbuild and does not need a device driver at all, Windows will automatically detect all special functions of graphics tablets or game controllers.


The device drivers for special input devices are only neccessary if your windows is so old (Win9x, ME, 2K) that it cannot automatically detect the tablets or game controllers - and in that case, those drivers force windows to deactivate the more modern API and switch to the ancient API which still remains bug-ridden as soon as you get a multiple access on that API.


That is also the reason why it doesn't matter if the tablet or gamepad is connected: the driver forces Windows to use the old API as soon as it is installed, even without having the device connected.


And that is why the easiest way to solve this in more modern Windows versions (and that is anything from XP up if I remember correctly) is to remove the completely unneccessary driver that forces Windows into the old API for input devices, and allow the newer (and bug-free) API with the build-in-drivers handle everything.


EDIT:


By the way, google is a very bad search engine for such specific topics - if you had searched directly on this forum, you would have found half a dozen posts about the same problem and how to solve it.
 
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LordQwert

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I have a very specific bug to report, and I'm not sure how replicable it is, or if it's just a quirk of my set up.  Basically I have an event page set up as such:

@> Show Choices: 1, 2, 3

  :    When [1]

       @> Jump to LABELONE

  :    When [2]

       @> Jump to LABELTWO

[unimportant...]

@>Show Choices: Other1, Other2, Other3

 :    When [Other1]

      @> Label: LABELONE

      @> Text: "Some text one"

 :    When [Other2]

      @> Label: LABELTWO

      @> Text: "Some text two"

 :    When [Other3]

      @>Text: "Some text three"

@>Text:"Text after choice" 

When executed, jumping to LABELONE by making choice 1 causes BOTH "Some text one" AND "Some text two" to display before going on to "Text after choice".  Jumping to LABELTWO cause BOTH "Some text two" and "Some text three" to display before exiting the choice branches.  I'm guessing the "Jump To Label" out of a choice branch into another choice branch is messing something up.
 

Engr. Adiktuzmiko

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I don't think putting labels inside choices is a good idea to begin with... you should simply put those texts and labels outside and make the choices call upon the labels
 
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Shaz

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No. You're not meant to put labels inside choices, or conditions, or anything nested. It doesn't know that it's inside a choice box when it first hits it.


Not a bug. Just incorrect use of the engine ;) My suggestion would be to rethink your design.
 
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Jericho Swain

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Hi I have: Script "Window_Base' line151: RGSSError occurred.

                disposed bitmap

This pops up when one of my character begins to talk and I have no clue why this is popping up because if I were to select that map as my starting place it works fine but when I start my game normally and it gets to the part where the character talks....I can't go on because of the pop up.

-I did not install any new scripts before I made the event.

Please Help my game depends on this :( Thank You
 

Shaz

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Not an engine bug.  Please post in the RGSSx Script Support forum.  Or better yet, do a search, because there are already MANY threads that will tell you what the next step is.
 

Oddball

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... what does "unexpected file format" mean. And is there any way to retrive my game?
 

Shaz

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Not an engine bug. If something happens that you don't understand, ALWAYS assume there's a reason for it and post in the OTHER threads/forums. Let people who know where to look and what to look for take a peek before deciding it's a bug with the engine.


Also, see that search box at the top of the main forum page? Put unexpected file format in there and see what you come up with ;) Could have saved yourself a few hours of waiting there.
 
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nio kasgami

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I always notice the ANimation bugs fix was never implemented in the rpg maker update...

for explain this is a error is do when you make a animation play on the map 

exemple if you move the animation will follow you

the japanese ddll have this fix but not the english this is a little annoying bug who can ruin some effect on the map

I am surprised people never notice this bugs 
 

segiruxiao

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Think I might of figured out why the Steam version of RPG Maker VX Ace doesn't load a project when you double click it's project file.

I know it's normally not a good idea to do this and wouldn't recommend anyone who doesn't want to cause their computer to implode on itself from trying so, but I've poked around in the windows registry to figure out if it was a registry issue since I've had programs not open files properly before due to their registry info not being correct and noticed the path set in HKEY_CLASSES_ROOT\RPGVXAce.Project\shell\open\command is (for example and in my case):

"C:\Games\Steam\steamapps\common\RPGVXAce\RPGVXAce.exe"  "

when it should be:

"C:\Games\Steam\steamapps\common\RPGVXAce\RPGVXAce.exe" "%1"

Making this change does fix the issue and allow me to simply double click on project files to open them in the program, but only temporarily since Steam will eventually re-register the incorrect previous entry again.

I've tested this on the two computers I had the steam version installed on, it worked for both of them which experienced this issue.

I've also noticed the Change Map Name Display event command will simply show as "Change Map Name Display: $s" instead of telling you if it's ON or OFF in the event list.  I've checked this out in both the Steam and Non-Steam version, they both display the $s text instead of ON or OFF.
 

Oddball

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Not an engine bug. If something happens that you don't understand, ALWAYS assume there's a reason for it and post in the OTHER threads/forums. Let people who know where to look and what to look for take a peek before deciding it's a bug with the engine.

Also, see that search box at the top of the main forum page? Put unexpected file format in there and see what you come up with ;) Could have saved yourself a few hours of waiting there.
i already checked. couldn't find anything... Iv'e managed to recreate most of it though, yet with more polish, and less wandering around
 

Andar

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i already checked. couldn't find anything... Iv'e managed to recreate most of it though, yet with more polish, and less wandering around
Then something was off with your search, because that error happened to a lot of other users as well - and it is NOT an RM error, it's an windows error.
Or, more exactly, that happens when the editor (or the entire windows) crashes while writing the files. It could also happen if you cut off power to your computer before the shutdown process is complete. And it simply means that one or more of the datafiles have been damaged or destroyed due to this...
 

Seriel

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Think I might of figured out why the Steam version of RPG Maker VX Ace doesn't load a project when you double click it's project file.

I know it's normally not a good idea to do this and wouldn't recommend anyone who doesn't want to cause their computer to implode on itself from trying so, but I've poked around in the windows registry to figure out if it was a registry issue since I've had programs not open files properly before due to their registry info not being correct and noticed the path set in HKEY_CLASSES_ROOT\RPGVXAce.Project\shell\open\command is (for example and in my case):

"C:\Games\Steam\steamapps\common\RPGVXAce\RPGVXAce.exe" "

when it should be:

"C:\Games\Steam\steamapps\common\RPGVXAce\RPGVXAce.exe" "%1"

Making this change does fix the issue and allow me to simply double click on project files to open them in the program, but only temporarily since Steam will eventually re-register the incorrect previous entry again.

I've tested this on the two computers I had the steam version installed on, it worked for both of them which experienced this issue.

I've also noticed the Change Map Name Display event command will simply show as "Change Map Name Display: $s" instead of telling you if it's ON or OFF in the event list. I've checked this out in both the Steam and Non-Steam version, they both display the $s text instead of ON or OFF.
Is there a way to download the non-steam version for free if you bought it on steam? (I am aware you can change it to te non-workshop version, but it's not the same because of the opening in issue)
 

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