Unpause

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maybe sensei/senpai in here


know  script location / script to controlling pause system in a game,.


my purpose just disable pause system when talking to the NPC or input Change Character Name, 


so another event can still moving,..


Switch system for


"unpause game all time and back to Norma/Defaultl"


thanks for reading eveyone
 

Andar

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I've moved this thread to Script Request. Please be sure to post your threads in the correct forum next time. Thank you.


The script forum itself is for presenting scripts you wrote, that is why your post needed approval.
 

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ve moved this thread to Script Request. Please be sure to post your threads in the correct forum next time. Thank you.


The script forum itself is for presenting scripts you wrote, that is why your post needed approval.
thanks sir
 

MeowFace

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What you want is a script that enable events to continue moving during message and interpreter running. There are a few in the master script list, and you should be able to find it easily there.
 

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What you want is a script that enable events to continue moving during message and interpreter running. There are a few in the master script list, and you should be able to find it easily there.
i already found it sir


sadly 404 not found lol
 

MeowFace

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Try this:

Code:
#==============================================================================
# ■ Meow Face Movement Breaker
#------------------------------------------------------------------------------
# Enable player to move during message and interpreter
#==============================================================================
# How to Use:
# [1] Paste this below Material and above Main
#==============================================================================
class Game_Player < Game_Character
  def movable? #Overwrite
    return false if moving?
    return false if @move_route_forcing || @followers.gathering?
    return false if @vehicle_getting_on || @vehicle_getting_off
    return false if vehicle && !vehicle.movable?
    return true
  end
  def move_by_input #Overwrite
    return if !movable?
    move_straight(Input.dir4) if Input.dir4 > 0
  end
end
 
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