Unpause

Discussion in 'RGSS3 Script Requests' started by Newbie, Mar 28, 2016.

  1. Newbie

    Newbie Villager Member

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    maybe sensei/senpai in here


    know  script location / script to controlling pause system in a game,.


    my purpose just disable pause system when talking to the NPC or input Change Character Name, 


    so another event can still moving,..


    Switch system for


    "unpause game all time and back to Norma/Defaultl"


    thanks for reading eveyone
     
    #1
  2. Andar

    Andar Veteran Veteran

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    I've moved this thread to Script Request. Please be sure to post your threads in the correct forum next time. Thank you.


    The script forum itself is for presenting scripts you wrote, that is why your post needed approval.
     
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  3. Newbie

    Newbie Villager Member

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    thanks sir
     
    #3
  4. MeowFace

    MeowFace Meow Veteran

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    What you want is a script that enable events to continue moving during message and interpreter running. There are a few in the master script list, and you should be able to find it easily there.
     
    #4
  5. Newbie

    Newbie Villager Member

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    i already found it sir


    sadly 404 not found lol
     
    #5
  6. MeowFace

    MeowFace Meow Veteran

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    Try this:

    Code:
    #==============================================================================
    # ■ Meow Face Movement Breaker
    #------------------------------------------------------------------------------
    # Enable player to move during message and interpreter
    #==============================================================================
    # How to Use:
    # [1] Paste this below Material and above Main
    #==============================================================================
    class Game_Player < Game_Character
      def movable? #Overwrite
        return false if moving?
        return false if @move_route_forcing || @followers.gathering?
        return false if @vehicle_getting_on || @vehicle_getting_off
        return false if vehicle && !vehicle.movable?
        return true
      end
      def move_by_input #Overwrite
        return if !movable?
        move_straight(Input.dir4) if Input.dir4 > 0
      end
    end
     
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