- Joined
- Jun 22, 2017
- Messages
- 725
- Reaction score
- 2,085
- First Language
- Norwegian
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- RMMZ
As the worst thing ever yes, people do underrate that aspect of it xDBroccoli is underrated.
As the worst thing ever yes, people do underrate that aspect of it xDBroccoli is underrated.
As a crusader for the holy Broc-broc, I must reprimand you for your blasphemy. The holy green tiny tree, with such precious little trunks, and wonderous lush (albeit pretty weird and freaky) balls of nutrition at the tips of each beautiful branch.As the worst thing ever yes, people do underrate that aspect of it xD
Putting in 'Power Charge' or 'Magic Charge' in a game is an utter waste of time.
I use a turn to charge up so that my next turn deals double damage. That is no better than dealing the normal amount of damage in both turns.
Ok, I am going to go there.
I know that some people really like their Buffs, Debuffs, and Elemental Damage/Damage Type and stuff.
But sometimes...don't hate me...it seems sort of maybe like which Buffs, Debuffs, or Elemental Damage/Damage Type doesn't quite seem to always maybe sort of make sense when you consider who/what is acting, what they/it are/is doing and with what.
Why exactly does that Zombie bite cause fire type damage, debuff my magic defense, and buff their agility? (OK, not a real example, but you get the point.)
Maybe buffing, debuffing, and stuff like that is too cool to not use all the time?
Slowly backing away and fading into the shadows as people consider a Zombie that can bite with fire damage.
Not sure why they'd ever buff their agility for anything, I've always seen RPG zombies as the George Romero kind (slow and plodding).
See, that's where a simple change is the solution: Have the Power charged or Magic Charged attack deal triple damage instead of double.Putting in 'Power Charge' or 'Magic Charge' in a game is an utter waste of time.
I use a turn to charge up so that my next turn deals double damage. That is no better than dealing the normal amount of damage in both turns.
Its usually 2.5x damage, at least in SMT and its derivativesPutting in 'Power Charge' or 'Magic Charge' in a game is an utter waste of time.
I use a turn to charge up so that my next turn deals double damage. That is no better than dealing the normal amount of damage in both turns.
Ok, I am going to go there.
I know that some people really like their Buffs, Debuffs, and Elemental Damage/Damage Type and stuff.
But sometimes...don't hate me...it seems sort of maybe like which Buffs, Debuffs, or Elemental Damage/Damage Type doesn't quite seem to always maybe sort of make sense when you consider who/what is acting, what they/it are/is doing and with what.
Why exactly does that Zombie bite cause fire type damage, debuff my magic defense, and buff their agility? (OK, not a real example, but you get the point.)
Maybe buffing, debuffing, and stuff like that is too cool to not use all the time?
Slowly backing away and fading into the shadows as people consider a Zombie that can bite with fire damage.
Putting in 'Power Charge' or 'Magic Charge' in a game is an utter waste of time.
I use a turn to charge up so that my next turn deals double damage. That is no better than dealing the normal amount of damage in both turns.