Open World single player games are generally just boring bloat!
Damn right I will. See you at the altar.Hello @lianderson, will you marry me?![]()
It is clear that the Broc-pocalypse HAS BEGUN
Way back in 7th Saga, defending increased power and I think it doubled it. But in practice, it increased damage a lot more because of high defenses being pretty common. Combined with the fact you are defending for a turn, it was near necessary to do.Putting in 'Power Charge' or 'Magic Charge' in a game is an utter waste of time.
I use a turn to charge up so that my next turn deals double damage. That is no better than dealing the normal amount of damage in both turns.
Depends. If you have a skill that deals 200 damage and a normal attack that 50 damage. The skill has a cooldown so you can't spam it every turn. The comparison would be 250 damage vs 400 damage in 2 turns.But I agree, doubling damage makes it largely worthless. Either it should last longer or do more.
I'm not sure what point you are making. If you have a charge skill that deals quadruple damage every other turn, that's great. If you have a skill that does less than double damage, that's even worse than just double.Depends. If you have a skill that deals 200 damage and a normal attack that 50 damage. The skill has a cooldown so you can't spam it every turn. The comparison would be 250 damage vs 400 damage in 2 turns.
Perhaps we have a different concept of "charge attack". For me, a better version of a charge attack is not about a single skill that is executed in the next turn. But a status effect. You apply a status effect to increase your damage dealt in the next turn, then use it with whatever skill in the next turn. You can waste it on a normal attack if you want to.I'm not sure what point you are making