Unreal Engine and Unity are both free!

GraveBusta

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Unreal Engine 4 has a lot of great videos to cover the basics all up to advanced use, so it's at least much easier to get into than most.
Have to agree unlike unity even though I never fully got used to or mastered Unreal I found the video tutorials far more comprehendable and the community to be far more friendly they have alot more patience with newcomers even their facebook group felt welcoming to me when Iast checked when I tried UDK 
 

EternalShadow

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Personally, unless you're dealing with physics or something, I don't think coding is actually a maths-based thing. It's more like a language.
 

Bloodmorphed

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No one language is the same, so saying it's required to know how computers work is extreme, but you do need at least script coding otherwise you will be stuck buying thousands of dollars worth of scripts and resources to make it work,especially if you want RPG elements implemented.
Saying it's not is ignorant. If you know nothing about computers (just for a drastic example) you creating a script (or code) without basic knowledge of how things work, you really can do some damage. (Unless it's for an engine, but it still can get to that point).

You have to know how computers handle the language, if you don't, don't expect everything you do to work, or work correctly. Computers a quite logical and linear, if you don't know why, it can hurt you in the long run.
 

GraveBusta

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Saying it's not is ignorant. If you know nothing about computers (just for a drastic example) you creating a script (or code) without basic knowledge of how things work, you really can do some damage. (Unless it's for an engine, but it still can get to that point).

You have to know how computers handle the language, if you don't, don't expect everything you do to work, or work correctly. Computers a quite logical and linear, if you don't know why, it can hurt you in the long run.
Oh really? Ever seen the difference between machine,BASIC,and C++? You can go in code from nothing but zeros and ones at core yes but you do not have to know the basics of all languages and none are for the same job. BASIC will not help you make a game,C++,Java,python,and RUBY(if you count people using RM as game design here yes but outside here there is always people complaining about RM) most used for games, and Machine Code is a bunch of zeros and ones.
 
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Bloodmorphed

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I didn't say you needed to know the basics of all languages. I just stated you need to know the basics of a computer. Everything gets translated into 0's and 1's so whats your point? I never once said you need to know the basics of all languages, besides once you learn one language you pretty much know what you need to with all languages. (logically, anyways)

Also, sorry about my ignorant remark, I've been in a mood today :/
 

Sailerius

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As someone who has used RM, Unity, and Unreal extensively, the Blueprints system in UE4 is like a much more sophisticated version of events in RM. If you can put together events, you can learn to use Blueprints.

People who don't know anything about programming should probably not warn other people against it. :p
 

Bloodmorphed

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I'm not warning anybody of anything, you can easily screw something up if you don't know what your doing. Simple as that.

EDIT: I'm also not talking about the integrated programming unity, unreal, cryengine, rpg maker and other engines utilizes, thats very hard to screw on up.
 
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Galenmereth

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There's nothing wrong with learning as you go with programming of any kind. Except if you're programming pacemakers; might wanna be a bit careful then. Otherwise, have fun and learn the intricacies as you go along; that's how I learned, and I've been doing it for 14 years now and lived off of it for 8.
 

whiplash

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Yes im an Unity programmer and im making an Multiplayer RPG game with the fusion of

RPG maker VX ace and Unity 5 its really go to use so do UR engine

and i love C# rather than C++ easy to be hacked
 

Mister.Right

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Unreal Engine 4 has a visual coding system called Blueprints. Think of them like the event system in RM except you can also access all the C++ functions they call directly, and create new ones as well.

Here's a short video where some dev at Epic makes a simple 2D game using UE4 and Blueprints only -- not a single line of code: https://www.unrealengine.com/blog/shipping-tappy-chicken

Graphics for UE4 and Unity, like any 3D engine, are a lot more expensive usually, and it's harder to get into than 2d illustrations or pixel art. That is the big drawback of 3D engines. The upfront complexity and learning curve is also vastly different. But personally, after The Vendor, I'm going to collaborate with a few friends on a UE4 game. For me UE4 is just the absolute best alternative for 3D engines now because of one huge element: the source code is open sourced, and you are allowed to do whatever you want with it. That is absolutely huge. It means I -- and anyone else -- can modify the editor and engine however we want, to make it do exactly what we want, without having to wait for Epic to do it for us. The pricing model -- 5% of gross profits -- might sound like a bad deal if you plan to earn a lot, but with the engine on offer and the open source nature of it, it's a steal.
sure unity and ue are powerful and worth the time invests if someone serious in developing game and does not have to pay up front. RM is more like a game than an actual engine because once you learnt everything you will find yourself either learn to script or find an actual game engine with many features RM lacks.I dont know if anyone here heard of construct 2? Another good free 2d engine with all the features that RM community wishing for.

Im skeptical to spend any more time on RM because im serious in devloping game. I like RM because its simplicity and JRpg supports but RM seems more like a game than an actual engine because there is limited in what I can do and take forever for updates and patches.

Hopefuelly in the future some studio takes over the project and develop it futher to full function game engine 2d like construct 2.
 

Galenmereth

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@hero2x: I've been using Construct 2 for a platform and physics based project. While it's very user friendly, the amount of choice on offer means it's also got a significantly higher barrier of entry than RM. RM's strength is its focus on making RPG's; it's got the best tools for that job.

I'm also serious about making games. I'm making a commercial game right now, which is a reimagining of The Vendor, to be published by Degica. And I still use RM with a whole bunch of custom scripts I'm writing for it. It's a great engine, even with its many limitations. However the potential for commercial projects is absolutely there.
 

Mister.Right

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I don't deny RM is great tool for entry game developers but as I said when you're serious in making games, this isn't suitable; slow update, limited features and lack of multiplatforms support are major cons of RM. I do really hope some studios take over this project and turn it to a real game engine would be awesome, consider the amount of available scripts out there if all combined becomes great deal. If RM is written in Java or Javascript I could combine all the available scripts (RMXP to RMace) into a super package.

I am still searching for similar tool but more powerful, if you know one recommend, because I don't feel  the need to learn an entire programming language just to achieve little thing such as script a feature I desire and or spend hours, days to find available scripts and config to work with my game. 
 
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